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Fri, 10/14/2022 - 16:49
Edited Text
Inception,
a
New
Breed
of
Thematic
Film
Scoring
by
Alex
Williams
Inception
tells
the
story
of
Mr.
Cobb,
who
has
been
estranged
from
his
family
due
to
his
line
of
work.
In
the
movie,
Cobb
has
learned
the
art
of
constructing
dreams
by
using
a
military
device
that
had
been
developed
so
that
soldiers
could
be
trained
for
battle
in
their
dreams.
This
device
makes
it
so
that
one
person
can
design
a
dreamscape
and
others
could
follow
this
“architect”
into
the
dream
so
that
they
all
would
be
able
to
dream
corporately.
In
these
dreams,
if
a
person
dies,
they
would
simply
wake
up.
After
learning
the
ability
to
do
this,
Cobb
begins
to
work
for
secret
organizations
who
are
carrying
out
illegal
operations,
which
include
using
these
dreaming
machines
to
get
another
person
into
a
dream
to
steal
information
from
them.
At
first
the
audience
is
led
to
believe
that
it
is
because
of
these
illegal
operations
that
Cobb
is
now
unable
to
return
home
to
his
family,
but
it
is
later
revealed
that
Cobb
and
his
wife,
Mal,
used
to
experiment
with
dreams
in
the
past.
During
their
experimentation,
Cobb
and
Mal
got
so
far
into
a
dream
that
they
became
lost
and
trapped
for
years,
growing
into
old
people
before
they
finally
woke
up.
This
region
of
dream
space
is
known
as
“limbo”
and
is
called
“deconstructed
dream
space”
where
a
person
can
become
stuck
for
decades.
In
order
to
break
free
from
Limbo,
Cobb
devised
a
plan
to
perform
inception,
the
birthing
of
an
idea
in
another
person’s
mind,
on
his
wife.
He
planted
in
her
the
idea
that
her
world
was
not
real,
because
after
so
long
she
had
forgotten
that
their
world
in
“limbo”
was
not
real.
When
she
conceived
of
this
idea,
she
killed
herself
in
the
dream,
which
finally
woke
both
of
them
up,
old
souls
in
young
bodies.
The
problem
with
this
inception
was
that
the
idea
planted
inside
of
the
dream
grew
to
take
over
Mal’s
mind,
eventually
causing
her
to
believe
that
the
real
world
that
she
had
returned
to
was
also
not
real.
This
meant
that
in
order
for
her
to
really
“wake
up”,
she
needed
to
kill
herself.
Cobb
tried
over
and
over
again
to
talk
her
out
of
it,
but
deep
down
she
didn’t
believe
him
and
set
him
up
with
a
trap
where
she
killed
herself
and
framed
him
as
her
killer,
which
forced
him
to
flee
the
country.
We
find
Cobb
now
trying
to
get
back
to
the
United
States
from
Japan.
He
is
once
again
working
for
an
organization
to
steal
information
from
a
wealthy
businessman’s
mind,
but
ultimately
fails
as
this
guy,
Saito,
has
been
trained
to
recognize
dream
thievery.
After
waking
up,
Saito
hunts
Cobb
and
his
partner
Arthur
down
and
blackmails
Cobb
to
try
and
get
him
to
break
into
his
opposition,
Robert
Fischer
Jr.’s
mind.
Saito
wants
Cobb
to
get
Robert
to
break
up
his
business
empire,
and
promises
Cobb
the
ability
to
pass
back
into
America
freely
once
he
finishes
the
job.
Cobb
reveals
that
the
ability
to
plant
the
idea
that
would
cause
Robert
Fischer
to
break
his
empire
up
is
possible,
as
he’s
performed
it
before,
and
agrees
to
the
job.
This
starts
a
longer
trek,
where
Cobb
must
find
the
ingredients
he
needs
to
do
it.
In
order
to
plant
an
idea
in
another
person’s
mind
during
their
dreams,
it
has
to
come
from
the
dreamer
in
the
form
of
self-‐realization,
and
this
must
take
place
in
a
deep
level
of
a
dream.
In
order
to
get
to
a
deep-‐enough
level,
the
dreamers
must
be
heavily
sedated
so
that
they
will
sleep
long
enough
to
get
there,
also
making
room
for
them
to
create
several
dreams
inside
of
one.
First,
he
goes
to
his
old
teacher
to
find
someone
to
architect
the
dreams
that
they
will
enter.
His
teacher
points
him
to
this
girl
student
named
Ariadne
who
he
tests
thoroughly
before
he
and
Arthur
begin
to
instruct
her
about
corporate
dreaming.
Here
he
starts
to
reveal
some
parts
of
his
past,
which
includes
the
reason
why
he
no
longer
architects
dreams.
Cobb
goes
to
Mombasa
to
recruit
someone
to
help
him:
a
thief
known
as
Eames,
who
points
him
to
a
chemist
named
Yusuf
who
concocts
formulas
that
cause
people
to
dream
for
long
periods
of
time.
During
this
period
of
time,
more
people
in
suits
chase
Cobb
from
other
organizations
that
are
after
him.
With
all
of
these
new
team
members,
they
begin
to
think
out
how
to
plant
the
idea
in
Robert
Fischer’s
head,
including
how
to
get
to
him.
Once
all
of
this
is
mapped
out,
they
set
their
plans
into
motion.
Early
on
in
the
dream,
their
plans
are
sabotaged,
because
they
soon
realize
that
Robert
Fischer
has
been
trained
so
that
his
mind
defends
itself
subconsciously.
Saito
becomes
wounded
early
on
which
means
that
he
only
has
a
little
time
to
live,
because
the
more
dreams
within
dreams
one
creates,
the
more
time
becomes
stretched:
5
minutes
becomes
an
hour
a
level
down
and
so
on.
The
other
major
problem
is
that
the
reason
why
Cobb
doesn’t
architect
dreams
anymore
is
because
of
the
guilt
he
feels
towards
having
performed
Inception
on
his
wife,
ultimately
leading
to
her
death.
Now
whenever
he
dreams,
she
appears
inside
of
his
dreams
to
sabotage
whatever
it
is
that
he’s
doing.
Since
they’re
all
dreaming
corporately,
she
enters
into
the
dream
from
Cobb’s
subconscious
to
attack
everyone.
As
the
team
goes
through
the
levels
of
the
dreams
that
they
have
planned
out,
the
dramatic
intensity
increases.
When
Saito
is
shot,
Cobb
reveals
to
the
team
that
if
they
die
inside
of
the
dream,
they
will
fall
into
limbo
because
they
are
too
heavily
sedated
to
wake
up
normally.
Also,
each
level
of
Fischer’s
dream
is
full
of
defense
units
that
the
team
has
to
fight
in
order
to
continue
to
operate.
When
they
get
to
the
bottom
level
of
the
dream,
Mal
shows
up
and
shoots
Fischer,
so
Cobb
ventures
into
Fischer’s
subconscious
to
pull
both
him
and
Saito,
who
has
finally
died
from
his
bullet
wound
on
dream
level
1,
back
out
of
limbo.
He
succeeds
in
rescuing
Fischer
from
Mal,
but
Christopher
Nolan
made
it
unclear
as
to
whether
or
not
he
was
able
to
save
Saito
as
well.
This
is
important
because
the
very
beginning
of
the
movie
is
set
up
as
a
frame,
where
the
very
first
scene
is
Cobb
supposedly
finding
Saito
inside
of
limbo
after
he
has
aged.
This
scene
is
shown
before
the
concept
of
dreams,
who
these
characters
are,
and
what
they’re
doing
are
even
explained.
In
order
for
Cobb
to
“rescue”
everyone
from
limbo,
he
must
release
his
guilt
of
having
killed
Mal
and
to
let
go
of
her
existence
in
his
dreams.
After
this,
they
wake
up
and
Cobb
is
finally
able
to
return
home
to
his
kids.
To
sum
it
up,
this
is
a
story
of
a
man
riddled
with
guilt
who
finally
overcomes
his
deepest
darkest
secret
to
save
himself,
his
crew,
and
to
be
reunited
with
his
family.
Hans
Zimmer’s
approach
to
this
movie
is
very
similar
to
Christopher
Nolan’s
narrative.
He
very
carefully
followed
Christopher
Nolan’s
plot
and
dialogue
and
spun
musical
themes
that
would
serve
the
movie
to
dramatize
scenes
and
create
subconscious
references
to
emotions
and
connections
between
characters.
This
paper
will
explore
the
connections
that
Hans
Zimmer
has
set
up
between
his
themes
and
the
characters
and
plot
of
the
movie,
ultimately
revealing
a
set
amount
of
themes
that
have
been
largely
stitched
together
through
music
editing
and
are
set
up
and
referred
back
to
in
order
to
carry
more
specific
meanings.
It
will
be
organized
separately
by
themes,
which
will
each
follow
chronological
narration
of
their
uses.
Old
Souls
The
most
important
theme
in
the
movie
could
be
considered
to
be
what
is
referred
to
on
the
soundtrack
as
Old
Souls.
This
theme
is
most
often
used
to
represent
the
connection
between
Cobb
and
Mal
that
exists
as
their
tragic
relationship
through
aging
and
eventually
Mal’s
death
surrounding
their
corporate
dreaming.
The
soundtrack
of
the
movie
contains
some
of
the
themes
as
played
verbatim
in
the
movie
and
is
useful
for
dissecting
what’s
going
on.
The
reason
why
it’s
obvious
that
much
music
editing
has
been
done
is
that
the
theme
exists
as
one
full
track
and
is
being
dropped
into
certain
scenes.
Old
Souls
melody:
Hans
very
brilliantly
follows
the
dialogue
of
the
movie
and
then
whenever
Cobb
has
a
passing
thought
about
Mal,
or
when
he
has
a
flashback
about
her,
he
drops
this
theme.
The
very
first
time
this
theme
appears
is
6
to
7
seconds
before
Cobb
first
sees
Mal
in
his
dream
operation
at
the
beginning
of
the
movie.
A
low
pad
playing
in
the
right
key
before
the
theme
is
brought
in
achieving
this
transition
from
more
general
action-‐cue
music.
Then
Cobb
and
Mal
begin
their
conversation.
The
part
of
the
whole
“song”
as
played
on
the
soundtrack
that
this
bit
of
music
uses
happens
at
about
3:45
in
the
track
audio.
This
continues
verbatim
until
6:57
when
Hans
drops
a
different
theme,
called
One
Simple
Idea
on
the
soundtrack,
which
will
be
discussed
later.
The
second
time
Old
Souls
is
brought
in
happens
at
about
23:18.
To
make
it
fit
here,
Hans
uses
the
pad
sound
to
sit
under
the
dialogue,
which
fades
in
very
quietly.
Since
Old
Souls
starts
with
a
special
synth
pad,
it
doesn’t
distract
the
audience
from
the
dialogue,
but
at
24:00
Cobb
starts
talking
about
Mal
not
allowing
him
to
design
dreams
anymore.
So,
of
course,
Hans
knew
that
the
dialogue
was
going
in
this
direction
and
he
used
this
track
in
this
particular
place
to
serve
the
purposes
of
giving
background
music
to
heavy
conversation
without
interrupting
it,
drawing
parallels
between
this
theme
and
Cobb
and
Mal’s
relationship,
and
quite
possibly
to
present
the
theme
as
many
times
as
possible
to
give
the
audience
a
better
chance
to
internalize
it.
The
third
time
Old
Souls
is
used
happens
at
41:00.
At
this
time,
Arthur
and
Ariadne
are
walking
around
inside
of
Arthur’s
dream
as
he
explains
different
dream
tricks
to
her.
For
this
sequence
another
piece
of
music
is
being
used,
but
almost
immediately
as
soon
as
Ariadne
asks
why
Cobb
doesn’t
build
dreams
anymore
and
Arthur
says,
“I
think
it’s
Mal,”
a
synth
pad
covers
the
transition
from
this
music
to
more
of
Old
Souls.
In
this
part
of
Old
Souls,
Hans
has
taken
a
high
melody
line
and
mixed
it
with
some
low,
pulsing,
percussion.
The
fourth
time
that
Old
Souls
is
used
happens
when
Cobb
and
Saito
are
talking
to
Yusuf
to
test
the
dream
solution.
During
this
time,
there’s
some
general
ambience
going
on
until
they
start
to
sleep
under
the
effects
of
the
dream
solution.
Some
high
horn-‐clusters
fade
in
covering
the
transition
to
the
Old
Souls
melody
being
played
by
the
piano
as
the
movie
cuts
to
Cobb
watching
Moll
as
they
lay
down
together
to
die
in
their
dream
by
being
run
over
by
a
train
(at
43:45).
This
is
very
brief
but
once
again
draws
an
obvious
connection
between
this
theme
and
Cobb
and
Mal.
After
this
the
movie
continues
to
where
Ariadne
shows
Cobb
her
totem,
a
device
used
to
distinguish
dreams
from
reality,
that
she’s
created
at
48:44
and
she
asks
Cobb
if
the
totems
are
his
idea.
This
whole
time
a
separate
theme
has
been
playing,
and
immediately
following
his
response,
“No,
they
were
Mal’s
idea”
the
string
melody
of
Old
Souls
comes
into
the
mix.
Here
it’s
also
important
to
note
that
Hans
has
a
lot
of
his
themes
in
the
same
keys
so
that
transitions
are
really
easy
between
one
and
another.
Old
Souls
transitions
out
this
time
by
another
string
swell
which
seems
to
have
been
taken
from
another
place,
as
all
the
Old
Souls
material
is
sonically
the
same
and
finite
in
this
way
as
a
result.
So
when
a
theme
has
played
its
role,
he
has
to
have
something
with
which
to
keep
the
music
going.
Next,
at
01:15:35,
while
the
whole
crew
is
dreaming
to
do
their
final
operation
inside
Robert
Fischer’s
mind,
Ariadne
asks
Cobb
when
he
was
in
Limbo,
and
Old
Souls
starts
to
play.
This
is
the
longest
revelation
of
the
theme
and
it
plays
out
using
segments
of
what
is
heard
on
the
soundtrack.
The
first
segment
features
the
guitar
playing
the
theme,
with
the
harmony
changed
by
a
bass
string
voice
to
fit
the
context
of
the
movie.
This
then
transitions
to
a
later
part
of
the
track
where
the
melody
is
played
by
high
strings.
This
once
again
plays
verbatim
like
the
track,
with
all
of
the
same
synths
and
sound
design.
This
occurs
for
minutes
until
the
action
intensifies
when
they
start
to
argue
and
Cobb
explains
how
Mal
plotted
to
kill
herself
so
that
Cobb
would
be
forced
to
kill
himself
too.
Hans
has
taken
the
name
of
this
track
for
the
soundtrack
from
Cobb’s
quote
during
this
sequence,
“to
become
Old
Souls
thrown
back
into
youth...”
which
is
also
why
the
correlation
between
this
theme
and
Cobb
and
Mal
is
so
apparent.
The
last
time
Old
Souls
is
used
happens
during
the
finale.
At
the
two-‐hour
mark,
Cobb
and
Ariadne
have
followed
the
now-‐dead
Fischer
into
Limbo
to
save
him
so
that
he
can
experience
inception
one
level
above.
As
they
finally
find
Mal
inside
of
Limbo,
the
pad
from
the
very
beginning
of
the
Old
Souls
track
starts
playing
like
before.
This
time,
elements
of
the
theme
that
was
playing
right
before
this
are
mixed
into
it,
which
allows
for
a
transition
back
to
that
theme
which
plays
for
the
action
of
the
dreams
on
the
two
levels
above
theirs.
When
the
movie
cuts
back
to
the
truck
falling
off
of
the
bridge
in
slow
motion
in
the
dream
three
levels
above,
the
music
snaps
back
to
the
Old
Souls
pad
and
synths
as
played
verbatim
on
the
soundtrack.
Since
Old
Souls
starts
as
a
pad,
it
works
for
the
slow
motion
truck
still
flying
over
the
edge
because
it’s
a
smooth,
homogenous
sound,
like
the
truck,
which
is
flying
smoothly
in
the
air
at
this
point.
This
is
right
before
it
cuts
back
to
Cobb
and
Moll.
Paradox
Moving
on,
another
important
theme
is
called
Paradox
on
the
soundtrack.
Paradox
is
part
of
several
tracks
on
the
soundtrack:
it’s
part
of
the
last
part
of
the
first
piece,
Half-‐Remembered
Dream,
the
last
part
of
Dream
Within
a
Dream,
and
the
last
part
of
the
Paradox
track
which
is
the
same
thing
as
the
other
major
theme,
called
Time
from
the
movie.
This
theme
features
extremely
high
strings
played
in
a
four-‐note
sequence
like
Old
Souls
and
like
some
of
the
other
themes
in
the
movie.
This
theme
is
also
correlated
to
Cobb
and
Mal’s
relationship,
though
it
has
more
to
do
with
the
idea
that
Mal
had
chosen
to
forget
while
they
were
both
in
Limbo,
which
was
that
they
were
dreaming.
In
the
movie,
to
forget
this
fact
she
locks
away
her
totem
in
a
safe,
hidden
in
the
world
she
and
Cobb
build.
Paradox
first
shows
up
when
Cobb
uses
Mal’s
totem
at
to
see
if
he’s
awake
or
not,
as
her
totem
is
a
dreidel,
which
is
supposed
to
never
stop
spinning
during
a
dream,
where
it
would
simply
fall
over
eventually
in
real
life.
This
rendition
of
the
theme
at
33:55
is
the
more
resolved
version
of
this
theme.
It’s
a
four-‐chord
pattern,
but
during
the
movie
the
resolved
version
is
saved
for
less-‐tense
moments.
Time,
on
the
soundtrack,
is
the
most
resolved
form
of
this
piece,
where
all
the
chord
resolutions
are
clear
and
are
major.
In
the
piece
named
Paradox,
the
chord
resolutions
are
dissonant
and
less
clear,
which
sets
up
a
useful
contrast
for
the
plot.
Also,
this
theme
very
deliberately
starts
exactly
when
he
spins
the
dreidel
here,
which
helps
illuminate
what
its
meaning.
The
second
time
this
theme
is
used
occurs
at
55:00
when
Ariadne
is
exploring
Cobb’s
dreams
after
she
finds
him
dreaming
in
the
warehouse
late
at
night.
She
hops
into
his
dream
using
the
machine
to
find
Cobb
visiting
a
sort
of
“dream
prison”
that
he’s
constructed
to
hide
his
memories
of
Mal
while
he
deals
with
them.
Christopher
Nolan
has
done
something
brilliant
here
in
that
he
uses
Ariadne’s
character
to
reveal
to
the
audience
Cobb’s
backstory.
Ariadne
is
quite
rebellious
in
nature,
and
by
hastily
running
past
Cobb
to
see
the
rest
of
his
prison,
much
like
she
hastily
started
to
edit
one
of
the
first
dreams
she
architected
when
Cobb
told
her
not
to,
she
explores
the
depths
of
Cobb’s
subconscious,
allowing
the
audience
inside
of
his
mind
to
get
a
better
picture
of
what’s
going
on
and
to
move
the
story
forward.
In
this
way,
the
plot
of
Inception
is
“about
itself”
in
such
a
way
that
it
does
not
plainly
present
to
the
audience
what
is
going
on,
but
instead
uses
elements
of
itself
to
reveal
the
rest
of
itself,
so
that
everything
has
a
purpose,
no
“fourth-‐walls”
are
broken,
and
the
world
is
completely
internal.
Hans
has
done
the
same
with
his
music,
which
will
be
even
more
clear
not
only
as
this
Paradox
theme
is
more
investigated,
but
as
we
venture
into
two
of
the
other
themes,
One
Simple
Idea,
and
Mombasa.
The
Paradox
theme
first
occurs
at
55:00
for
30
seconds
before
it’s
interrupted
by
a
very
loud
percussive
hit
when
Ariadne
is
noticed
spying
on
Cobb
and
Mal
and
their
heads
turn
quickly
to
look
at
her.
This
is
then
replaced
by
pads
and
pulsing
synths.
At
58:53,
Ariadne
steps
on
broken
glass,
as
she’s
now
entered
Cobb’s
memory
of
Mal
framing
him
so
that
he
can’t
return
to
the
United
States.
Hans
brilliantly
takes
the
sound
trail
of
the
high-‐pitched
glass
ringing
and
extends
it
for
a
whopping
7
seconds
as
he
turns
it
into
similar-‐sounding
synths
to
start
a
cue
using
the
music
of
Paradox,
until
Mal
becomes
violent
towards
Ariadne
and
Cobb
and
Hans
brings
in
brass
stings
for
scare
effect.
This
theme
is
not
seen
again
until
01:20:47
during
the
last
dream
sequence.
Ariadne
asks
Cobb
about
his
experience
in
Limbo
and
it’s
going
through
the
sequence
that
reveals
Mal’s
trap
to
frame
Cobb.
The
moment
that
Mal
starts
the
phrase
that
the
audience
hears
repeatedly,
which
Cobb
and
Mal
used
to
calm
each
other
when
they
died
by
the
train
running
over
them
to
escape
from
Limbo,
“You’re
waiting
for
a
train.
The
train
that
will
take
you
far
away.
You
know
where
you
hope
this
train
will
take
you.
You
can’t
know
for
sure,
but
it
doesn’t
matter,
because
you’ll
be
together.”
This
cue
transitions
when
she
jumps
off
of
the
ledge
to
her
death.
It’s
also
important
here
to
notice
that
Christopher
Nolan
plants
his
ideas
before
he
explains
them.
In
the
paragraph
above
this
one,
which
occurs
20
minutes
before
this,
Chris
Nolan
revealed
this
scene
that
had
already
happened,
but
he
doesn’t
explain
it
until
later.
He
does
this
over
and
over
and
over
in
the
movie.
In
the
very
first
sequence
of
the
movie,
he
takes
the
clip
from
the
end,
which
is
of
Cobb
finding
Saito
in
Limbo,
who
is
now
very
old
and
then
he
transitions
that
clip
as
if
it
were
some
kind
of
hallucination
to
the
present,
which
was
Cobb
and
Arthur
trying
to
steal
from
younger
Saito
the
businessman.
In
the
same
way,
Hans
does
the
same
with
his
music,
revealing
themes
like
Old
Souls
and
Paradox,
the
latter
occurring
very
briefly
at
the
very
beginning,
before
Hans
shows
the
audience
what
these
themes
mean.
Christopher
Nolan
doesn’t
even
fully
explain
Mal’s
death
until
the
one
of
the
last
times
Paradox
is
used
at
02:04:56,
when
Cobb
and
Ariadne
have
found
Mal
in
Limbo
and
the
last
point
has
been
told,
that
Cobb
performed
inception
on
Mal,
causing
her
to
think
that
her
world
isn’t
real.
It
cuts
to
the
train
about
to
run
over
both
of
them
before
they
escape
from
Limbo
as
Cobb
tells
Mal
“the
train
speech”.
When
they
wake
up
finally,
Paradox
is
playing.
An
important
feature
of
this
theme
occurs
around
1:56:45.
This
is
the
Paradox
theme
that
is
included
as
part
of
Dream
Within
a
Dream
on
the
soundtrack.
Here,
there
essentially
lives
the
same
piece
as
Time,
except
it’s
an
un-‐resolving
version.
This
was
used
for
the
sequence
where
Cobb
and
Ariadne
walk
through
the
world
that
Cobb
and
Mal
constructed
together
when
they
were
first
in
Limbo.
However,
since
the
story
hasn’t
met
its
resolution
yet,
neither
does
the
music.
The
music
instead
sounds
mostly
resolved,
and
heroic,
but
the
seventh
and
eighth
chords
(see
above)
have
tensions
inside
of
them
that
stop
it
from
feeling
at
peace.
This
continues
throughout
all
of
the
action
scenes
of
this
sequence
until
1:59:40
when
it
calms
down.
This
is
important
because
it
can
be
noted
that
Hans
uses
dissonance
to
serve
dramatic
functions,
mirroring
the
tension
and
resolution
of
a
film.
The
last
time
the
Paradox
theme
is
used
is
at
02:13:00
where
the
whole
crew
wakes
up
from
the
final
dream,
having
succeeded
at
performing
inception
on
Robert
Fischer.
Here
it
finally
becomes
Time,
which
is
the
heroic-‐sounding
version
of
the
piece,
which
features
lots
of
brass
and
strings,
which
play
a
happier
version
of
the
theme.
Every
chord
sequence
except
for
one
and
possibly
two
resolves
this
time
as
the
movie
is
wrapped
up
and
Cobb
is
finally
able
to
return
to
America
to
see
his
children.
This
switches
back
and
forth
between
Time
and
the
beginning
of
the
Paradox
track
and
back
to
Time
all
the
way
until
the
credits
start.
One
Simple
Idea
One
relatively
simple
theme
in
the
film
that
isn’t
attached
to
anything
heavy
is
called
One
Simple
Idea.
This
theme
appears
during
generic
action
sequences
and
more
usually
as
the
explanation,
architecting,
and
planning
theme.
The
entirety
of
this
theme
is
more
stored
in
its
sonic
composition,
and
it’s
very
clearly
evident
that
it
was
dropped
into
certain
places
in
the
movie
in
almost
its
entirety.
The
first
place
this
was
done
is
very
early
in
the
movie,
at
6:57.
Here,
Hans
uses
it
for
a
generic
action
cue
while
Cobb
infiltrates
Saito’s
mind
to
steal
some
documents.
The
same
guitar
riff,
synths,
and
percussion
are
heard
here
as
the
soundtrack
and
it
lasts
throughout
the
whole
operation
until
Cobb
is
discovered
where
Hans
makes
an
immediate
musical
change
when
the
lights
are
flipped
on,
mirroring
the
drama.
Here
again,
Hans
is
showing
his
skills
concerning
following
the
plot
musically.
The
second
time
One
Simple
Idea
shows
up,
it
is
once
again
dropped
into
place
with
the
whole
piece
running
at
24:41.
This
theme
is
used
here
for
its
more
normal
function,
where
Cobb
explains
the
concept
of
architecting
dreams
to
Ariadne
and
tests
her
by
first
having
her
draw
a
maze
in
one
minute
that
takes
him
two
minutes
to
solve.
This
theme
continues
for
an
entire
minute
and
a
half
before
the
music
stops.
This
musical
stop
is
extremely
important,
because
the
effect
that
Hans
creates
here
is
that
as
Cobb
prepares
to
tell
Ariadne
that
she’s
dreaming
and
doesn’t
know
it,
the
music
stops,
causing
the
audience
to
sober
up
attention-‐wise,
which
is
exactly
what
the
character
Ariadne
is
about
to
do.
This
effect
is
heightened
by
the
now
lack
of
music
as
she
starts
to
panic.
When
the
team
goes
to
plan
their
final
dream
architecture
for
the
inception
of
Robert
Fischer,
One
Simple
Idea
gets
dropped
in
again
at
47:23
and
plays
again
just
like
before
with
all
the
same
elements
until
48:28.
Once
again
as
the
team
is
planning
at
51:15
what
they’re
going
to
do
for
the
last
dream,
this
theme
shows
up.
Here
it’s
dropped
with
all
the
same
sounds
as
before,
but
this
time
with
some
new
string
re-‐harmonization
that
lay
over
the
top
of
the
theme.
Something
important
here
that
will
be
discussed
later
is
that
Hans
has
taken
parts
of
another
theme,
from
Mombasa,
and
added
them
to
this
cue
because
elements
of
the
plot
here
that
have
come
from
Mombasa
in
the
movie
are
present
and
are
being
discussed
by
the
characters
that
joined
the
team
from
Mombasa.
At
01:00:46,
something
very
interesting
happens.
We
get
the
percussion
synths
from
One
Simple
Idea
without
the
guitar
riff.
Then
an
additional
synth
enters
with
a
new
melody.
But
as
the
action
of
this
scene,
in
which
Saito
tells
Cobb
that
he
can
make
one
phone
call
during
the
plane
to
allow
him
through
security,
all
of
a
sudden
the
One
Simple
Idea
guitar
riff
comes
in.
From
this
scene,
it’s
much
more
obvious
that
all
of
these
parts
exist
as
separate
elements
which
Hans
is
mixing
up
to
have
more
music.
This
way,
the
whole
film
uses
very
similar
elements,
which
gives
it
a
more
homogenous
feeling.
This
kind
of
mixing
also
happens
again
at
01:28:52
where
you
only
have
the
guitar
part
from
One
Simple
Idea
and
its
complete
re-‐
harmonization
with
strings.
Mombasa
The
next
theme
that
will
be
explored
is
called
Mombasa
on
the
soundtrack,
with
the
name
given
to
it
because
it
is
primarily
the
action
cue
that
occurs
when
Cobb
is
being
chased
in
Mombasa.
This
is
primarily
a
theme,
however,
as
shown
below:
Mombasa
melody:
This
theme
is
what
Hans
uses
to
refer
back
to
the
geographic
location
of
Mombasa
after
the
characters
leave
the
place.
Later
in
the
movie,
when
all
of
the
characters
from
Mombasa
are
present,
Hans
will
pull
elements
of
this
theme
back
up
within
the
mix
of
whatever
is
going
on
to
allude
to
these
characters’
origin.
The
main
body
of
this
theme
happens
at
37:14.
What’s
curious
here
is
that
the
cuts
of
the
movie
all
fall
on
beat
with
the
piece,
which
means
that
the
movie
editors
must
have
had
a
temporary
music
track
that
they
were
using
for
editing
purposes
and
that
Hans
matched
the
tempo
of
this
track
so
that
all
the
scenes
are
cut
at
the
same
rate
as
the
music.
Hans
is
also
proving
to
be
a
master
of
entry
and
exit
with
his
cues,
as
this
long
cue
ends
with
a
string
sustain
that
fades
out
under
crowd
noise.
He
does
this
kind
of
thing
a
lot,
hiding
the
entrances
and
exits
of
his
music
under
the
sound
effects.
Before
this
cue
even
happens,
however,
at
35:05
Hans
introduces
some
of
the
synth
sounds
and
the
melody
that
will
show
up
in
the
next
cue,
which
again
make
it
seem
like
he
created
the
piece
of
music
in
advance,
and
since
he
knew
where
it
was
going,
he
alluded
to
it
in
advance.
Later,
at
41:22
Hans
begins
mixing
in
elements
of
Mombasa
under
Old
Souls.
This
happens
because
Ariadne
and
Arthur
were
having
a
conversation
where
Arthur
explains
the
condition
of
Cobb’s
relationship
with
Mal,
but
the
camera
cuts
back
to
Mombasa,
where
Cobb
is
currently.
Hans
doesn’t
stop
Old
Souls
playing
here
and
manages
to
create
some
continuity
between
the
two
scenes
while
also
acknowledging
the
change
between
the
scenes
by
hitting
the
Mombasa
elements
as
soon
as
the
scene
changes.
Another
example
of
this,
yet
extremely
subtle,
is
that
Hans
mixes
in
the
low
string
melody
of
Mombasa
(precisely
1:08
on
the
soundtrack
for
Inception)
into
One
Simple
Idea,
which
has
been
playing
since
47:25.
This
would
be
because
the
one
who
is
explaining
the
mission,
hence
One
Simple
Idea
is
playing,
is
Eames,
who
has
joined
the
team
from
Mombasa,
so
the
audience
receives
a
sort
of
hint
of
the
Mombasa
theme
inside
of
the
usual
planning
or
dream-‐architecting
theme.
This
theme
is
mixed
in
several
more
times
at
52:11,
when
the
Mombasa
characters
are
discussing
the
dream
that
they’re
architecting,
over
One
Simple
Idea
again
but
re-‐harmonized.
It’s
also
used
at
53:45
again
in
the
strings
over
a
sort
of
re-‐
pitched
One
Simple
Idea
again.
At
this
point,
the
characters
are
discussing
the
plan
to
intercept
Robert
Fischer
mid-‐flight.
It’s
not
clear
here
whether
this
is
the
same
One
Simple
Idea
but
with
transposed
audio,
as
it
could
be
possible
that
they
recorded
two
separate
versions,
just
in
case
they
needed
to
use
it
in
several
keys.
Just
like
One
Simple
Idea
had
been
repurposed
at
the
beginning
of
the
movie
to
be
an
action
sequence
cue,
Mombasa
gets
used
a
second
time
for
a
different
action
cue
at
01:22:16
as
the
characters
are
trapped
inside
of
a
warehouse
inside
of
Fischer’s
dream
and
have
to
fight
off
his
subconscious.
This
cue
is
also
long
like
the
major
cue
that
happens
in
the
actual
city
of
Mombasa.
Lastly
for
this
theme,
at
1:33:30,
Ariadne
and
Arthur
are
talking
about
Yusuf,
the
chemist,
waking
them
up
from
the
level
of
the
dream
that
they’re
in.
Hans
very
cleverly
sneaks
in
the
Mombasa
theme
because
the
characters
are
talking
about
the
chemist
from
Mombasa.
528491
The
last
theme
we
will
explore
is
called
528491.
This
name
is
derived
from
the
number
that
Cobb
forces
Robert
Fischer
Jr.
to
make
up
when
they
kidnap
him
in
his
dream.
528491
is
more
of
a
texture
than
a
melodic
theme,
so
it’s
much
more
difficult
both
to
remember
and
to
recognize
when
it’s
being
used.
Hans
does
perhaps
the
most
dramatically
clever
thing
with
this
theme
than
the
others
that
have
been
explored
in
this
paper.
This
theme
is
used
more
towards
the
second
half
of
the
movie
after
the
hour
mark
simply
because
the
number
hasn’t
even
been
invented
yet,
however
he
first
puts
the
theme
in
a
place
where
no
one
might
recognize
it,
which
is
the
very
first
time
that
we
see
Robert
Fischer
Sr.
laying
in
his
sickbed
at
46:10.
This
happens
when
Eames
is
told
to
use
his
connections
when
the
team
is
planning
their
final
dream
inception.
Eames
secures
himself
a
position
as
one
of
Robert
Fischer
Jr.’s
staff
members
and
is
able
to
both
sit
in
a
meeting
he
has
and
to
look
into
the
room
when
it’s
opened
to
see
Robert
Fischer
Sr.
interact
with
Robert
Fischer
Jr.
This
all
happens
very
quickly,
but
the
amazing
thing
that
Christopher
Nolan
achieves
here
is
that
he
shows
Robert
Fischer
Sr.
knocking
over
a
picture
that
Robert
Fischer
Jr.
has
placed
beside
his
bed.
On
the
picture
is
Robert
Fischer
Jr.
holding
a
paper
windmill
as
a
kid.
This
is
important
because
in
the
final
dream,
in
order
to
create
inception
of
the
idea
that
Robert
Fischer
Jr.
shouldn’t
try
and
be
like
his
dad,
Eames
places
the
paper
kite
that
he
saw
in
the
picture
inside
of
the
drawer
beside
his
dad
on
top
of
a
new
will.
This
is
a
brilliant
storytelling
detail
that
is
very
difficult
to
see
because
it’s
fast.
Hans
places
528491
here
first
because
it
has
to
do
with
the
second
half
of
the
story
and
with
the
final
inception,
as
when
Robert
Fischer
Jr.
puts
the
number
528491
into
the
wall,
he
will
be
able
to
access
a
room
which
is
the
very
copy
of
this
room
the
audience
sees
in
order
to
receive
the
inception.
This
theme
is
used
again
at
1:53:50
because
at
this
point,
their
hopes
of
inception
just
died
when
Robert
Fischer
is
killed
by
Mal.
Ariadne
comes
up
with
the
idea
that
if
they
follow
him
into
limbo,
they
can
save
him
and
still
perform
inception.
It
makes
sense
that
since
their
hope
for
inception
becomes
alive
again,
this
theme
would
be
pulled
into
the
mix
as
it
relates
closely
to
the
very
event
of
inception
in
Fischer’s
mind.
Lastly,
when
Robert
Fischer
is
revived
and
enters
the
final
chamber
at
02:09:13,
at
first
the
music
stops.
Hans
Zimmer
in
this
movie
uses
no
music
for
big
plot
points
of
revelation
and
also
for
scary
scenes
like
when
Ariadne
visits
Cobb
in
his
“dream
prison”.
But
here
the
very
beginning
of
the
528491
theme
starts
playing,
bringing
the
theme
full
circle,
since
its
establishment
an
hour
and
23
minutes
ago.
In
summation,
Hans
Zimmer
has
masterfully
woven
the
score
to
follow
this
epic
tale
of
Christopher
Nolan’s.
It
is
clear
after
analyzing
five
of
the
themes
present
in
the
movie,
that
music
editing
has
been
done
to
reuse
the
material
which
creates
a
more
homogenous
product,
as
it
creates
a
pool
of
sounds
that
are
similar
in
nature,
and
even
are
in
the
same
couple
of
keys
so
that
transitions
are
easy.
It’s
worth
noting
as
well,
that
in
the
credits,
there
are
four
separate
music
editors
that
are
given
credit
on
the
movie.
Also,
each
of
these
themes
are
set
up
and
referred
back
to,
which
even
helps
sow
them
into
the
minds
of
the
audience
subconsciously
and
gives
each
of
them
meaning.
Finally,
here’s
a
list
of
the
music
credits
from
the
movie:
Music
by
Hans
Zimmer
Supervising
Music
Editor
–
Alex
Gibson
Music
Editor
–
Ryan
Rubin
Assistant
Music
Editors
–
Peter
Oso
Snell,
Mike
Higham
Score
Produced
and
Additional
Music
by
Lorne
Balfe
Ambient
Music
Design
–
Mel
Wesson
Synth
Programming
–
Hans
Zimmer,
Howard
Scarr
Guitar
–
Johnny
Marr
Orchestrator
–
Bruce
L.
Fowler
Orchestra
Cunducted
by
–
Matt
Dunkley
Digital
Instrument
Design
–
Mark
Wherry
Music
Score
Consultant
–
Gavin
Greenaway
Score
Coordinator
–
Andrew
Zack
Score
Recorded
by
–
Geoff
Foster
Score
Mixed
by
–
Alan
Meyerson
Media of