admin
Edited Text
Culminating
experience:
Sound
guide
and
analysis
of
the
movie
How
to
Train
your
Dragon
Carlos
Alberto
González
Herrera
Scoring
for
Films,
Television
and
Videogames
Berklee
Valencia
2014
Introduction:
How
to
Train
Your
Dragon
is
an
American
3D
computer-‐animated
action-‐fantasy
film
released
in
2010
by
DreamWorks
Animation.
The
film
was
directed
by
Chris
Sanders
and
Dean
DeBlois,
produced
by
Bonnie
Arnold
and
Scored
by
John
Powell.
The
script
and
context
of
the
movie
are
loosely
based
on
the
British
book
series
of
the
same
name
by
Cressida
Cowell.
The
story
of
How
to
Train
Your
Dragon
takes
place
in
Berk,
a
fictional
island
where
a
tribe
of
Vikings
is
settled
down.
These
Vikings
have
been
in
fighting
the
constant
raids
of
the
dragons
for
generations.
Hiccup,
a
young
Viking
and
son
of
the
tribe’s
chief,
dreams
with
killing
his
first
dragon,
to
earn
the
respect
of
his
fellow
villagers;
but,
when
he
manages
to
capture
his
first
dragon
and
has
the
chance
to
do
kill
it,
he
finds
that
he
no
longer
wants
to
do
it
and
instead,
befriends
with
the
dragon,
which
leads
him
towards
learning
more
about
these
creatures
and
discover
how
his
tribe
have
been
misjudging
the
dragons.
The
movie
was
a
commercial
and
critical
success,
earning
nearly
500$
million
worldwide
and
being
awarded
with
multiple
prizes,
including
10
Annie
Awards
and
two
nominations
to
the
Academy
Awards.
The
score
of
the
movie
is
a
wonderful
example
of
how
to
create,
work
with
and
develop
different
musical
motifs.1
It
is
also
a
great
example
of
orchestration
and
integration
of
non-‐traditionally
orchestral
instruments
(electronics,
electric
guitar,
as
well
as
many
instruments
associated
with
the
Celtic2
culture,
such
as
fiddle,
bagpipes,
dulcimer
and
whistles)
in
an
orchestral
context;
all
this
making
it
a
perfect
educational
material,
apart
from
a
wonderful
piece
of
art
on
its
own.
1
Or
themes.
2
The
Vikings
aren’t
technically
considered
as
a
part
of
the
Celtic
culture,
they
2
were
The
pVart
ikings
of
the
aren’t
Scandinavian
technically
ocr
onsidered
Nordic
culture
as
a
piart
nstead.
of
the
That
Celtic
said,
culture,
it
s
true
they
that
were
part
of
the
Scandinavian
or
Nordic
culture
instead.
That
said,
it
s
true
that
Vikings
attacked
many
times
the
coasts
of
England
and
Scotland,
so
they
could
have
been
in
direct
contact
with
Celtic
instruments.
As
a
side
note,
maybe
the
use
of
traditional
Finnish
instruments
would
have
been
a
more
accurate
choice,
as
Christian
Clemmensen
(founder
of
Filmtracks.com)
commented.
Composer’s
Bio:
John
Powell
Born
in
East
Sussex
(England)
in
1963,
John
Powell
is
on
of
the
most
renown
composers
of
our
time.
He
is
known
for
his
work
in
action
thrillers
(The
Bourne
Identity,
The
Bourne
Supremacy,
The
Bourne
Ultimatum…)
and
animated
movies
(Shrek,
Bolt,
Rio…),
being
this
last
genre
his
most
prolific
to
date.
Powell
started
his
musical
career
as
a
violin
player
when
he
was
7,
but
his
father,
who
was
a
tuba-‐player
with
the
Royal
Philharmonic,
always
encouraged
him
to
not
to
be
a
player:
to
be
a
composer.
In
an
interview,
Powell
confessed
that
he
was
a
“classical
musical
posh”
his
early
ages,
and
didn’t
become
interested
in
pop
until
his
teens.
After
graduating
at
the
London
Trinity
College
of
Music,
he
worked
as
a
tape
operator,
at
Sir
George’s
Studio,
in
London.
He
tried
a
career
as
a
classical
concert
music
composer,
but soon saw that this way he could not make a living.
His first paid work as a composer came from ad jingles.
Since his very beginnings as a professional composer, he embraced computer
composition, and was in part thanks to this that he was recommended to Hans
Zimmer in the mid-1990s. Under Zimmer’s mentorship, he earned his first two
feature film gigs: Face/Off (1997) and Antz (1998).
From that point, his career skyrocketed and, since then, he has
been
nominated
and
awarded
on
multiple
occasions,
including
more
than
20
ASCAP
awards
and
one
Academy
Awards’
nomination
for
his
work
in
the
Dreamwork’s
animated
movie
“How
to
Train
Your
Dragon”.
After
almost
20
years
working
in
Hollywood,
Powell
has
taken
a
sabbatical
to
work
on
a
45-‐minute
Oratorio
commemorating
the
centenary
of
the
outbreak
of
the
First
World
War.
Synopsis
of
the
film:
How
To
Train
Your
Dragon
is
the
story
of
Hiccup
Horrendous
Haddock
III,
a
14-‐
year
old
Viking
from
the
Tribe
of
the
Hairy
Hooligans,
and
how
he
met
and
became
friends
with
Toothless,
a
Night
Fury,
one
of
the
strangest
and
most
intelligent
Dragon
species.
The
story
takes
place
in
the
village
of
Berk,
a
small
village
that,
following
Hiccup’s
directions,
is
located
twelve
days
North
of
“Hopeless
and
few
degrees
South
of
“Freezing
to
Death”,
located
solidly
on
the
Meridian
of
Misery.
There,
Hiccup,
a
skinny,
small
but
inventive
guy,
tries
to
join
his
town’s
fight
against
the
dragons
that
constantly
raid
it,
but
his
father,
the
village’s
chief
Stoick
the
Vast,
will
not
allow
Hiccup
to
do
so.
Despite
that
fact,
Hiccup
manages
to
sneak
into
the
battle
and
down
a
“Night
Fury”
(one
of
the
most
mysterious
species
of
dragons)
with
an
artifact
of
his
invention
but,
when
the
moment
comes,
he
cannot
bring
himself
to
kill
it.
Instead,
Hiccup
and
the
dragon,
whom
he
names
Toothless,
become
friends
allowing
Hiccup
to
learn
about
the
dragons
and
how
him
and
his
fellow
villagers
have
misjudged
them.
ALL
THE
TIMMNG
ARE
DONE
CONSIDERING
THAT
THE
MOON
OF
THE
DREAMWORKS
LOGO
APEARS
AT
00:00:02
Themes:
Theme
1:
BERK
Theme
2:
DRAGONS!
Theme
3:
WARRIORS
Theme
4:
STOICK
THE
VAST
Theme
5:
LOVE
THEME
Theme
6:
EVIL
DRAGONS
Theme
7:
HICCUP
Theme
8:
FIGHTING
DRAGONS
Theme
9:
DISCOVERY
Theme
10:
TOOTHLESS
Theme
11:
TRAINING
WITH
DRAGONS
More
than
an
actual
theme,
it
is
a
recurrent
accompaniment
motif
that
appears
several
times
throughout
the
soundtrack
Theme
12:
FORBIDDEN
FRIENDSHIP
Cue
1:
This
is
Berk
00:00:02
-‐
00:04:02
This
cue
serves
as
an
introduction
to
both:
the
movie
and
some
of
the
main
themes/characters
that
are
appearing
in
the
movie.It
can
be
roughly
divided
in
two
big
sections,
“Intro-‐section”
and
“Fight-‐section”
(listed
as
“Introduction”
and
“This
is
Berk”
respectively
in
the
expanded
score
album),
being
the
second
one
the
largest
(starting
with
the
transition
that
can
be
hear
from
00:01:00).
The
whole
cue
is
done
in
such
a
way
that
describes
what
is
going
on
in
the
picture,
while
still
having
a
very
strong
musical
direction/drive.
The
sync
points
are
done
in
such
a
way
that
they
sound
as
a
part
of
the
natural
develop
of
the
musical
phrase,
in
a
very
elegant
way.
The
main
sync
points
that
we
find
are
the
following:
-‐00:01:10
Introducing
the
theme
DRAGONS!
Just
with
the
cut.
-‐00:01:46
Introducing
the
theme
STOICK
THE
VAST,
synced
with
the
move
of
Stoick’s
head.
-‐00:02:07,
after
they
yell
“Hoist
the
torches”,
the
music
modulates
up,
following
the
movement
of
the
torches
in
the
picture.
-‐00:02:44
as
in
00:02:07,
the
music
gets
higher,
increasing
the
tension.
-‐00:02:55
Introducing
the
LOVE
THEME
as
Astrid
turns
around.
The
strongest
option
for
this
sync
point
would
have
been
the
fireball
at
00:02:53,
but
the
sound
effects
would
have
clashed
with
the
music.
-‐00:03:23
when
Gobber
says
“you
can’t
swing
an
axe”,
the
music
gets
a
“cowboy-‐
music”
flavor.
-‐00:03:30
the
music
stops
as
the
catapult
projectile
is
accidentally
fired.
The
choice
of
instrumentation
for
this
first
cue
is
Grand
Orchestra,
with
choir
and
tin
whistle.
The
cue
starts
with
a
brass
chorale,
followed
immediately
by
a
melodic
section
in
which
the
woodwinds
take
the
lead
and,
after
that,
a
full-‐
orchestra
section
that
keeps
going
pretty
much
until
the
end
of
the
cue.
This
choice
of
Brass-‐>Woodwinds-‐>Strings/Full
orchestra,
is
somehow
peculiar,
especially
if
we
keep
in
mind
that
we
are
speaking
about
the
intro
of
the
movie.
Maybe,
a
more
logical
approach
would
have
been
choosing
exactly
the
opposite
order
for
introducing
the
instruments
(going
from
those
capable
of
playing
with
the
least
intensity
to
those
able
to
be
the
loudest
in
the
whole
ensemble).
That
say,
it
is
true
that
the
cue
works
very
well
and,
its
peculiar
way
of
introducing
the
colors
of
the
orchestra,
gives
it
an
extra
flavor
that
maybe
could
have
not
been
achieved
with
a
different
approach.
We
can
find
the
following
themes
in
the
first
Cue:
Theme
Time
Description
Berk
00:00:02
Slow
chorale
with
brass.
Works
as
an
intro.
Dragons!
00:00:25
Slow
with
woodwinds,
choir
and
strings.
Has
a
magical
and
Celtic
flavor
that
helps
to
locate
the
story.
Dragons!
00:01:10
Warriors
00:01:24
Dragons!
00:01:32
Stoick
The
Vast
00:01:47
Dragons!
00:02:07
Fighting
Dragons
00:02:22
Warriors
00:02:37
Normal
tempo.
Much
faster
than
previously
and
with
an
action-‐oriented
approach.
The
use
of
big
unisonos
an
low
choir,
gives
a
“primitive
feeling”
to
it
that
emphasizes
the
feeling
of
being
in
the
middle
of
a
battle.
The
melody
is
spread
all
around
the
orchestra,
with
a
mix
of
strings,
woodwinds,
brass
and
choir.
As
a
opposition
to
DRAGONS!,
this
theme
makes
a
bigger
use
of
an
accompanied
texture,
giving
the
melody
to
the
lower
section
of
the
orchestra,
predominantly
brass,
while
the
higher
instruments
play
an
accompaniment.
There
is
not
a
significant
change
in
the
mood.
This
is
just
a
continuation
of
the
previous
segment
that
works
mostly
as
a
transition
until
the
next
significant
change.
One
thing
that
is
worth
highlighting
is
how
the
instrumentation
gets
smaller
by
the
end
of
this
transition
(going
from
full
orchestra
to
woodwinds
with
some
light
accompaniment),
which
helps
to
emphasize
the
character
of
the
next
theme.
Mainly
characterized
by
the
use
of
the
choir
as
the
leading
instrument,
this
is
by
far
the
most
Epic
of
the
themes
presented,
emphasizing
the
fact
that
Stoick
a
great
warrior
and
a
hero
for
his
village.
At
this
point
the
score
modulates
one
step
higher.
This
happens
at
the
same
time
in
which
the
torches
are
elevated
in
the
picture,
making
this
modulation
a
sort
of
sync
point.
Besides
that,
the
orchestration
is
quite
similar
to
one
used
in
the
previous
presentations
of
the
theme,
until
00:02:14,
where
it
becomes
much
lighter,
giving
the
leading
melody
to
the
whistles
and
flutes,
while
the
brass
almost
disappear
and
the
rest
of
the
orchestra
work
as
a
light
accompaniment.
The
leading
melody
appears
in
the
horns
while
the
rest
of
the
orchestra
play
a
light
“wavy”
accompaniment.
At
this
point,
this
theme
is
used
almost
as
a
joke
(since
appears
when
Hiccup
mentions
that
he
is
“way
too
muscular”
for
the
dragons)
and
works
as
a
bridge
until
the
next
tutti.
At
this
point
the
orchestra
plays
a
powerful
tutti,
giving
the
main
melody
to
the
low
brass
and
the
male
voices
of
the
choir,
while
the
strings
and
woodwinds
have
a
more-‐secondary
Love
Theme
00:02:55
HICCUP
00:03:11
Fighting
Dragons
00:03:54
role,
while
playing
a
“wavy”
accompaniment,
quite
similar
to
the
utilized
in
previous
sections
of
the
piece.
The
two
most
noticeable
changes
that
occur
at
this
point
are
the
orchestration
changes
(the
violins,
woodwinds
and
horn
play
the
leading
melody)
and
the
meter
change,
from
a
binary
to
a
ternary
feeling.
The
theme
can
be
heard
starting
from
the
point
in
which
Hiccup
says
“I
need
to
make
my
mark”,
and
it’s
light
orchestration
resembles
the
sound
of
those
old
cartoons,
where
one
character
is
trying
to
sneak
around
a
forest.
The
character
of
the
music
changes
drastically
at
00:03:22,
where
it
becomes
a
clear
tribute
to
the
music
utilized
in
Westerns.
At
this
point,
the
theme
is
presented
in
such
a
way
that
it
sounds
epic
and
dreamy
at
the
same
time,
pointing
out
the
fact
that
Hiccup
yearns
to
fight
a
dragon,
but
it
is
impossible
at
the
same
time.
Cue
2:
Dragon
Battle
00:04:04
–
00:05:50
This
second
cue
can
be
divided
in
two
main
sections:
from
00:04:04
to
00:05:07
and
from
00:05:08
until
the
end
of
the
cue.
The
first
of
these
sections,
widely
characterized
by
the
use
of
the
theme
EVIL
DRAGONS,
work
as
a
description
of
what
is
going
on
in
the
picture,
accompanying
and
putting
the
mood
to
the
moment,
without
being
too
intrusive.
It
basically
works
as
a
description
of
the
environment
at
that
point
of
the
movie.
On
the
other
hand,
the
second
section
has
a
more
psychological
approach,
serving
to
represent
the
mood
of
Hiccup.
The
beginning
of
the
cue
is
synced
with
the
moment
in
which
Hiccup
leaves
the
sword
mid-‐air
to
fall
over
the
whetsone.
The
music
is
based
mostly
in
two
themes:
EVIL
DRAGONS
and
FIGHTING
DRAGONS.
This
cue
is
full
of
soft
sync
points,
where
some
actions
take
place
in
time
with
the
musical
tempo
being
the
following
the
most
noticeable:
-‐00:04:14
the
bite
of
the
dragon.
-‐00:04:20
the
door
breaking.
-‐00:04:31
the
dragon
being
hit
but
the
boulder.
-‐00:04:34
the
off-‐screen
explosion.
-‐00:04:40
the
appearance
of
the
head
of
the
dragon
through
the
flames.
-‐00:04:44
the
hit
on
the
head
of
the
dragon.
-‐00:04:47
the
movement
of
the
eyes
of
the
dragon.
-‐00:04:48
the
movement
of
the
dragon
(jumping
off
the
screen).
-‐00:05:39
the
opening
of
the
catapult-‐box.
-‐00:05:22
the
movement
of
Hiccup
through
the
crowd
is
on
sync
the
music.
This
fact
is
enhanced
with
the
cymbal.
Another
interpretation
for
this
would
be
that
the
instrument
is
used
to
cover
a
tempo
change
of
an
edit
at
that
point
(even
when
none
of
them
are
really
noticeable),
or
maybe
it
is
just
used
to
emphasize
the
change
of
musical
material
(introducing
the
FIGHTING
DRAGONS
theme).
The
list
of
themes
utilized
in
this
cue
is
the
following:
Theme
Time
Description
Evil
Dragons
00:04:12
The
theme
starts
sounding
after
a
brief
introduction
by
the
low
brass
and
percussion.
It
is
characterized
by
having
the
melody
in
the
brass
and
being
constantly
accelerating.
All
this
is
done
over
an
almost
unalterable
continuous,
characterized
by
the
use
of
brass
and
percussion,
specially
the
Anvils.
Evil
Dragons
00:04:40
This
is
pretty
much
a
repetition
of
the
previous
section
of
the
cue,
with
some
variations:
on
this
occasion,
the
melody
sounds
slightly
lighter
and
appears
accompanied
by
some
basic
counterpoint
in
the
strings.
Fighting
Dragons
00:05:07
The
theme,
which
has
an
inherent
heroic
feeling,
starts
sounding
just
after
Hiccup
mentions
that
he
will
be
the
first
person
to
hunt
a
Night
Fury.
This
makes
us
believe
that
the
music
at
this
point
stops
describing
what
is
happening
in
the
village
and
focuses
on
what
happens
inside
the
mind
of
Hiccup,
thus
the
heroic
mood
despite
the
fact
that
the
whole
village
is
being
destroyed
by
the
attack
of
the
dragons.
Instrumentation-‐wise,
probably
the
most
noticeable
aspects
are
the
fact
that
the
Anvils
stop
sounding
and
the
cease
of
the
use
of
counterpoint
in
the
melody.
Evil
Dragons
00:05:22
At
this
point,
the
music
is
still
focusing
on
Hiccup’s
mood
but,
at
the
same
time,
starts
describing
once
more
what
is
going
on
in
the
village.
That’s
why,
despite
using
the
EVIL
DRAGONS
theme,
it
sounds
triumphal,
instead
of
menacing.
This
done
by
changing
the
harmony
and
putting
the
melody
in
a
higher
register
than
previously.
Cue
3:
Did
Anybody
See
That?
00:06:07
–
00:07:06
This
cue
works
as
a
closure
of
the
whole
introduction
and
dragons’-‐attack
episode.
It
keeps
the
tension
going
until
the
end
and
finishes
quite
abruptly
when
the
torch
falls
at
00:06:57.
Musically-‐wise,
probably
the
most
remarkable
thing
is
the
fact
that,
for
the
first
time
in
the
whole
soundtrack,
we
can
clearly
hear
electronic
sounds
(at
the
very
beginning
of
the
cue,
mixed
with
acoustic
instruments).
Apart
from
that
peculiarity,
the
instrumentation
of
the
Cue
is
not
far
from
the
used
in
the
previous
2
Cues.
This
cue
has
several
sync
points,
despite
some
of
them
being
hard
to
notice:
-‐00:06:07
the
harp
creates
a
soft
sync
point
with
the
movement
of
the
eyes
of
Hiccup
while,
at
the
same
time,
makes
the
camera
cut
feel
less
abrupt.
-‐00:06:30
the
Bass
Drum
is
synced
with
the
movement
of
Hiccup,
when
he
hides
behind
the
torch.
-‐00:06:33
the
movement
of
Hiccup’s
head
is
in
sync
with
the
music
and
emphasized
with
the
cymbals.
-‐00:06:39
there
is
a
strong
sync
point
when
Stoick’s
feet
land
on
the
earth
and
the
theme
DRAGONS!
start
sounding.
This
is
further
accented
by
the
cymbal
that
can
be
heard
at
this
same
point.
-‐00:06:56
the
percussion
at
the
end
follows
the
movement
of
the
falling
torch.
This
cue
utilizes
several
themes,
even
when
all
of
them
appear
slightly
of
heavily
modified.
Theme
Time
Description
HICCUP
00:06:11
This
theme
appears
briefly
(around
4
seconds)
at
the
beginning
of
the
cue.
It
sounds
as
a
fanfare,
with
the
melody
in
the
trumpets,
the
snare
drum
and
all
of
that
layered
over
runs
in
the
accompanying
piccolo
flute.
At
this
point
,
this
theme
is
used
to
emphasize
the
triumph
and
happiness
of
Hiccup,
after
successfully
downing
the
Night
Fury
(even
when
this
happy
moment
is
soon
interrupted
by
the
appearance
of
the
Monstrous
Nightmare).
WARRIORS
00:06:20
Despite
the
shouts
from
Hiccup
and
all
the
sound
effects
that
are
being
used,
if
we
listen
carefully
we
notice
that
the
theme
WARRIORS,
with
its
characteristic
low
brass
and
choir,
is
sounding
underneath
the
whole
action
that
is
happening.
This
might
be
considered
as
some
sort
of
joke,
since
Hiccup
is
running
for
his
life,
instead
of
fighting
the
dragon.
STOICK
THE
VAST
00:06:33
This
theme
is
briefly
presented
(quite
DRAGONS!
00:06:39
modified)
seconds
before
the
appearance
of
Stoick
to
face
the
dragon.
At
this
point,
the
music
is
anticipating
what
is
going
to
happen
in
the
picture
but
is
not
really
a
great
spoiler,
since
the
theme
is
modified
to
make
it
sound
menacing,
which
could
perfectly
fool
the
audience,
making
them
think
that
the
music
is
representing
the
intentions
on
the
Monstrous
Nightmare,
instead
of
the
movement
off-‐
screen
of
Stoick
to
defend
his
son.
Despite
the
fact
that
the
theme
DRAGONS!
is
the
one
that
is
being
played
at
this
point,
the
orchestration
utilized
is
closer
to
the
one
originally
used
in
WARRIORS.
This
might
be
considered
as
some
sort
of
fusion
between
both
themes.
Another
remarkable
aspect
is
the
fact
that
the
theme
is
played
slightly
faster
than
on
its
previous
appearances.
Cue
4:
War
Room
00:08:55
–
00:09:31
The
whole
cue
is
basically
a
modified
(softer
and
slowed
down)
version
of
the
theme
WARRIORS.
That
said,
the
cue
works
mainly
as
a
background
sound,
setting
an
after-‐the-‐battle
mood,
but
without
any
major
role.
Even
so,
there
are
some
elements
that
are
synced:
-‐00:09:00
the
change
of
the
music
from
a
minor,
almost
nostalgic,
horn
line
to
a
happier
woodwind
melody
is
following
the
movement
of
Hiccus
through
the
house
and
his
immediate
escapade.
-‐00:09:04
the
percussion
enhances
the
cut
of
the
camera
while
helping
to
cover
the
change
of
mood
of
the
music.
-‐00:09:31
the
tension
that
has
been
created
by
the
underscore
below
the
speech
of
Stoick,
drives
to
the
point
in
which
all
the
Vikings
rise
their
hands.
Cue
5:
The
Downed
Dragon
(in
the
movie,
the
cue
starts
around
its
50th
second)
00:10:48
–
00:14:09
This
cue
appears
as
“The
Downed
Dragon”
in
the
soundtrack
and
as
“Out
there”
in
the
expanded
score
Album,
but,
in
both
cases,
there
is
around
50
seconds
at
the
beginning
that
are
missing
in
the
movie.3
3
This
makes
us
think
that
we
are
facing
a
last-‐minute
change,
where
the
producer
or
the
director
decided
that
the
fragment
of
the
movie
from
00:09:31
to
00:10:48
didn’t
need
music.
The
cue
is
full
of
elements
that
could
be
considered
as
almost
a
tribute
to
Hans
Zimmer
and
the
time
that
John
Powell
spent
working
with
him.
The
low
brass
+
percussion
+
electronics
(00:11:36),
the
string
ostinato
(00:12:43)
and
the
use
of
an
electric
guitar
mixed
with
orchestral
instruments
(00:13:54)
are
some
techniques
often
associated
with
Zimmer’s
style.
In
any
case,
this
cue
(especially
it’s
ending)
has
a
very
distinctive
tone
that
makes
it
stand
out
over
the
rest
of
the
soundtrack.4
Sync
Points:
-‐00:11:36
when
the
trail
of
the
downed
Nigh
Fury
appears
on
camera.
-‐00:11:51
the
music
emphasizes
the
moment
when
Hiccup
hides
after
seeing
the
dragon
instead
of
remarking
the
moment
in
which
he
actually
see
it.
This
might
have
been
done
to
not
to
anticipate
Hiccup’s
reaction
to
the
audience.
-‐00:11:55
the
music
follows
the
movement
of
Hiccups
head,
making
it
a
soft
sync.
-‐00:11:58
the
bass
pad/drone
appears
following
the
movement
of
the
camera,
as
soon
as
the
dragon
is
visible.
Once
again,
this
could
be
considered
as
some
sort
of
soft
sync.
-‐00:12:08
the
bass
drum
and
the
harp
are
synced
with
the
moment
in
which
Hiccup
lands.
The
descending
arpeggio
in
the
harp
might
be
understood
as
a
way
to
emphasize
the
movement
of
Hiccup.
-‐00:12:14
the
sync
here
appears
when
the
whole
dragon
is
on
camera,
the
rock
(lower
right
corner)
disappears
and
the
camera
movement
starts
lowering
down.
-‐00:12:24
this
sync
point
is,
at
least,
strange.
The
most
logic
point
to
put
it
would
have
been
at
00:12:23
(when
the
dragon
moves
its
paw),
and,
since
the
music
“stinger”
is
predominantly
high-‐pitched,
it
shouldn’t
clash
with
the
low-‐
frequency
sound
effects
that
are
being
used
at
that
point.
Even
so,
the
composer
decided
to
emphasize
the
moment
in
which
Hiccup
hit
the
rock
instead.5
-‐00:12:36
the
cymbal
follows
the
movement
of
the
camera
and
enhances
the
vision
of
the
open
eye
of
the
dragon.
-‐00:13:10
the
cut
and
the
presentation
of
the
theme
TOOTHLESS
are
synced.
-‐00:13:45
the
movement
of
the
dragon’s
pupil,
highlighted
by
the
Bartok
pizzicatti
in
the
strings,
restarts
the
flow
of
the
music
which
had
briefly
stopped
at
00:13:44.
-‐00:13:51
the
jump
of
the
Night
Fury
is
emphasized
by
the
fast
run
in
the
woodwinds,
leaving
room
for
the
sound
effects
to
enhance
the
collision
of
Hiccup’s
head
against
the
rock
at
00:13:52.6
-‐00:13:54
the
cut
of
the
camera
and
the
beginning
of
the
theme
TOOTHLESS
are
synced,
once
more.
4
Even
if
not
as
the
“best”
cue,
yes
as
one
of
the
most
unique.
5
It
Works
perfectly
fine,
but,
from
an
analytic
point
of
view,
it
doesn’t
make
too
much
sense.
6
This
is
a
procedure
that
we
can
find
many
times
throughout
the
whole
soundtrack.
The
list
of
themes
used
in
this
cue
is
the
following:
Theme
Time
Description
HICCUP
00:10:48
The
melody
in
the
bassoon
and
the
sustained
noted
in
the
strings
give
to
this
slowed-‐down
version
of
HICCUP’s
theme
a
warm
and
affective
color,
helping
the
audience
to
understand
that
Stoick
is
not
just
a
fearsome
warrior,
but
also
a
father
that
worries
about
his
son.
DISCOVERY
00:11:03
This
theme
appears
in
the
woodwinds
and
strings,
with
some
light
string
accompaniment
in
the
form
of
sustain
and
pizzicatti
notes,
which
confers
to
it
a
casual
and
easygoing
mood.
TOOTHLESS
00:13:01
Even
when
the
panting
and
growling
of
the
dragon
cover
the
entry
point
of
the
theme,
we
can
still
perceive
it.
The
said,
the
fact
is
that,
at
this
point,
the
theme
is
used
as
a
bridge
y
the
strings,
more
than
as
an
actual
theme.
TOOTHLESS
00:13:10
This
is
the
first
“real”
appearance
of
this
theme,
dramatically
played
in
the
strings
over
a
timpani
roll.
At
the
same
time,
the
tempo
accelerates,
which
increases
the
tension
even
more.
BERK
00:13:27
The
theme
is
utilized
slowed
down
a
lot
and
“minorized”,
conferring
an
almost
funeral
mood
to
it
(as
if
all
Hiccup’s
dreams
of
glory
died
at
that
point)
TOOTHLESS
00:13:54
As
a
contradistinction
to
the
previous
times,
this
time
around
the
theme
has
menacing
mood
emphasized
by
the
use
of
an
electric
guitar
combined
with
a
fiddle,
both
of
them
layered
over
the
orchestra.
Cue
6:
Bread-‐making
Vikings
00:14:34
–
00:14:52
This
is
an
extremely
short
cue
based
entirely
on
the
materials
from
the
theme
EVIL
DRAGONS.
Consists
on
a
single
musical
phrase
(the
beginning
of
the
theme)
orchestrated
mainly
with
strings
and
horns,
with
some
sustained
noted
in
the
low
woodwinds
and
brass,
which
gives
to
it
a
mood
that
could
be
associated
as
a
“memory
of
the
recent
battle”.7
7
Or
at
least
that
is
one
possible
interpretation
after
seeing
the
music
in
it’s
context.
In
any
case,
the
music
is
most
likely
there
to
fill
an
empty
space,
despite
all
the
possible
interpretations
that
could
be
made
about
it.
Cue
7:
Dragon
Training
00:16:12
–
00:19:09
(the
music
stops
briefly
between
00:18:49
and
00:18:57,
but
in
the
soundtrack
everything
is
listed
as
a
single
cue,
and
so
he
have
done
the
same
in
this
analysis).
The
cue
is
divided
in
5
sections,
each
one
representing
a
different
moment
of
the
training:
Entering
to
the
Arena:
00:16:12
-‐
00:16:41
this
section
is
characterized
by
the
slow
pulse
of
the
music
and
glorious
and
Celtic
flavor
obtained
by
using
choir
and
bagpipes.
Hiccup’s
unhappiness:
00:16:41
-‐
00:17:08
this
section
works
as
background
music
or
as
a
transition.
The
instruments
used
are
mainly
a
combination
of
strings
and
horns.
Preparing
to
the
Battle:
00:17:08
–
00:17:36
this
section
is
a
basically
a
continuous
increment
of
tension
obtained
by
the
repetition
of
an
ostinato
and
the
transposition
of
it
(from
low
to
high
strings).
Surviving!:
00:17:36
–
00:18:49
this
section
is
orchestrated
in
such
a
way
that
it
reminds
the
music
used
in
adventure
movies.8
End
of
the
Lesson:
00:18:57
–
00:19:09
this
section
is
mainly
compound
of
a
low
sustained
note
and
serves
to
close
this
“episode”
of
the
movie.
-‐00:16:12
the
beginning
of
the
cue
is
synced
with
the
movement
of
the
Arena
door.
-‐00:16:30
the
aerial
view
of
the
full
Arena
is
emphasized
with
the
cymbals
and
the
crescendo
in
that
starts
at
around
00:16:17.
The
choir
enhances
the
idea
of
“glory”
that
represents
fighting
in
the
Arena
for
the
young
Vikings.
-‐00:17:40
the
dragon
hitting
the
wall
is
in
time
with
the
music.
-‐00:17:47
the
music
is
synced
with
the
cut.
There
is
also
a
change
in
the
music
at
this
point.
-‐00:18:12
the
change
in
the
music
is
synced
with
the
cut.
-‐00:18:45
at
this
point
(where
Hiccup
is
trapped
between
the
dragon
and
the
rock
wall)
we
can
listen
a
tremolo
in
the
brass.
This
might
be
there
to
represent
Hiccup’s
fear.
About
the
thematic
materials
that
can
be
found
in
this
cue:
Theme
Time
Description
FIGHTING
DRAGONS
00:16:12
The
tempo
is
slowed
down
in
comparison
with
previous
appearances
of
the
theme.
The
orchestration
is
also
quite
different,
using
mainly
horns
and
choir
for
the
melody
and
adding
a
bagpipe
pedal
and
whistles
a
little
bit
later.
All
these
elements
confer
a
epic
(almost
8
More
specifically
like
those
moments
in
which
the
Hero
is
successfully
escaping
from
a
trap.
glorious)
yet
Celtic
flavor
to
it.
FIGHTING
DRAGONS
00:17:47
After
the
cymbal
roll,
the
music
starts
utilizing
elements
from
the
theme,
but
the
theme
itself
doesn’t
appear
clearly
until
00:18:07
in
the
trumpet.
EVIL
DRAGONS
00:17:57
Here
happens
something
similar
to
what
happened
in
the
previous
case:
the
musical
material
is
based
in
elements
from
EVIL
DRAGONS,
but
the
whole
theme
itself
doesn’t
appear.
Compared
with
the
first
time
in
which
this
theme
was
presented
(in
the
2nd
Cue),
this
time
it
sounds
more
“casual”
and,
definitely,
less
wicked.
The
rest
of
the
Cue
(until
00:18:49)
is
a
mix
of
elements
from
FIGHTING
DRAGONS
and
EVIL
DRAGONS.
EVIL
DRAGONS
00:18:28
At
this
point
the
theme
recovers
its
original
“evil”
sound
but
the
tempo
and
orchestration
remains
similar
to
the
one
that
have
been
used
until
this
point.
Cue
8:
Wounded
(Based
almost
entirely
on
a
“faery”
version
of
“Berk”)
(00:19:51
–
00:21:10)
The
most
interesting
aspect
of
this
cue
is
the
instrumentation
and
how
it
changes
when
we
compare
it
with
previous
appearances
of
the
materials
that
are
being
used
in
the
Cue.
The
female
voices
and
choice
of
harmonies,
combined
with
the
long
notes
in
strings
and
horns
and
the
little
“sparkles”
in
the
woodwinds
and
percussion,
confer
to
this
cue
an
ancient/exotic,
almost
magical,
taste.
Also,
the
staticity
of
the
music
enhances
the
idea
of
a
pause
in
the
course
of
time,
as
is
everything
else
had
stopped
and
we
were
looking
at
a
frozen
scene.
This
cue
has
several
sync
points,
although
some
of
them
are
quite
subtle:
-‐00:19:51
As
it
happened
several
times
before,
the
music
is
nor
synced
with
the
strongest
point
(the
dragon),
but
with
a
softer
one
(Hiccup’s
fall),
avoid
a
clash
between
music
and
SFX.
-‐00:20:11
we
can
feel
a
soft
sync
point
but
it
is
hard
to
tell
if
the
music
is
pointing
out
the
fall
of
the
dragon
or
the
rise
of
Hiccup’s
head.
-‐00:20:33
when
Hiccup
removes
his
hand
from
the
notebook
and
we
can
see
the
sketch
of
the
dragon
without
half
of
it’s
tail.
-‐00:02:53
the
modulation
in
the
music
when
both,
the
dragon
and
Hiccup,
become
aware
of
the
presence
of
the
other
one.
This
modulation
appears
together
with
a
change
in
the
instrumentation
which
serves
to
take
the
audience
away
from
the
“dreamy”
atmosphere
that
was
established
by
the
first
part
of
the
cue.
This
is
the
list
of
themes
used
in
this
cue.
Theme
Time
Description
BERK
00:20:03
We
can
listen
to
it
in
the
choir.
This
choice
of
instrumentation
makes
it
sound
exotic
and
magical.
BERK
00:20:53
The
thematic
materials
used
are
the
same,
but
reorchestrated
and
in
a
lower
tonality,
making
it
sound
more
serious
and
solemn,
in
comparison
with
the
“faery”
taste
of
the
rest
of
the
cue.
Cue
9:
The
Dragon
Book
(00:22:18
–
00:24:29)
This
cue
feels
as
a
direct
continuation
to
the
previous
one,
musically-‐wise
speaking,
since
it
starts
with
the
same
thematic
materials
and
with
a
(somehow)
slightly
similar
orchestration.9
One
of
the
main
differences
while
comparing
with
the
previous
cue
is
that
this
time
around
the
music
is
constantly
evolving
and
increasing
it’s
tension,
while
in
the
previous
cue
the
music
was
more
static.
This
cue
has
one
main
sync
point
at
00:23:22,
with
the
appearance
of
the
Night
Fury
in
the
Dragon
Book:
-‐00:22:57
after
the
thunder,
the
musical
materials
change
from
BERK
to
EVIL
DRAGONS.
-‐00:23:22
we
can
listen
to
a
wicked
version
of
the
theme
TOOTHLESS.
-‐00:23:42
there
is
a
soft
sync
between
the
music
and
the
moment
in
which
Hiccup
drops
his
notebook,
although
this
could
be
understood
as
a
preparation
for
the
cut
and
the
ships’
scene.
-‐00:24:08
the
music
changes
from
the
more
“introspective”
and
“landscapy”
feeling
to
an
almost
military-‐march
sounding
music.
-‐00:24:28
here
we
found
one
case
in
which
the
music
and
the
sound
effects
are
hitting
the
same
point
simultaneously.10
The
list
of
themes
that
we
can
find
in
this
cue
is
the
following:
Theme
Time
Description
BERK
00:22:18
The
choice
of
instrumentation
in
this
case
(harmonics
in
the
violins
and
voices
for
the
melody
and
electronics
+
orchestra
as
accompaniment)
make
this
cue
sound
mysterious
and
menacing,
9
Understanding
by
that,
that
the
music
is
orchestrated
as
a
thin
and
mysterious
melody
over
a
mattress
of
sustain
notes.
10
As
we
have
previously
seen,
in
many
occasions
the
composer
decides
to
avoid
a
clash
between
sound
effects
and
music.
while
sounding
fascinating
at
the
same
time.
EVIL
DRAGONS
00:22:57
The
theme
is
used
mainly
as
a
continuation
for
the
cue,
as
it
keeps
increasing
the
tension.
TOOTHLESS
00:23:22
This
time
around,
the
theme
is
orchestrated11
to
sound
wicked
and
menacing,
in
contrast
with
the
voice
if
Hiccup,
who
cannot
believe
what
he
is
reading
in
the
book.
WARRIORS
00:23:51
The
theme
sounds
as
a
sailors’
melody,
while
sounding
sad,
nostalgic
and
Celtic
at
the
same
time.
This
feeling
happens
because
of
the
main
melodic
line
being
assigned
to
the
fiddle.
Cue
10:
Focus,
Hiccup!
00:24:40
–
00:26:35
We
can
find
the
following
sync
points:
-‐00:24:40
the
beginning
of
the
Cue
is
not
exactly
synced
with
the
picture
(once
more,
the
beginning
of
the
music
is
slightly
late
to
leave
room
for
the
sound
effects).
-‐00:25:02
at
the
point
in
which
they
find
the
“blind
spot”
of
the
dragon,
the
music
suddenly
stops.
-‐00:25:12
the
music
keeps
going
with
the
dragonfire.
-‐00:25:17
at
the
point
in
which
Hiccup
asks
more
information
about
the
Night
Fury,
the
music
follows
this
isolation
from
the
battle,
pointing
out
the
fact
that
Hiccup
is
not
really
focused
(as
the
Cue
name
mentions).
-‐00:25:26
the
movement
of
Hiccup
is
synced
with
the
cymbal.
-‐00:25:30
the
music
changes
when
the
cut
shows
Astrid’s
face,
following
the
psychology
of
this
character
instead
of
narrating
the
context
(something
similar
to
what
happened
earlier,
at
00:25:17).
-‐00:25:35
the
music
changes
in
the
moment
in
which
the
dragon
notices
Hiccup,
going
back
to
use
the
music
to
describe
the
environment.
-‐00:25:56
once
more,
at
this
point
the
music
stops
as
it
follows
Hiccup,
instead
of
the
actual
battle
with
the
dragon.
-‐00:26:16
the
music
movement
stops
as
Astrid
hits
the
dragon.
List
of
themes
used
in
this
cue
Theme
Time
Description
EVIL
DRAGONS
00:24:40
This
is
the
first
point
in
the
movie
in
+
which
we
can
find
an
overlap
of
two
TRAINING
WITH
DRAGONS
different
themes,
even
when
TRAINING
WITH
DRAGONS
could
be
considered
more
as
a
recurrent
motif
than
as
an
actual
theme.
The
combination
of
percussion
and
short
notes
in
the
strings
recreate
an
11
This
is
the
first
time
in
the
movie
that
we
can
clearly
listen
to
the
harpsichord,
which
appear
combined
with
harp,
brass,
stings
and
percussion.
“action
context”,
while
the
melody
in
the
brass
makes
the
overall
result
sound
epic.
TRAINING
WITH
DRAGONS
00:25:12
Here
the
theme
sound
lighter
as
the
instrumentation
changes
and
the
music
modulates
up.
WARRIORS
00:25:30
We
can
hear
a
light
and
faster
version
of
the
theme
WARRIORS,
as
if
the
music
was
sneaking
around
(following
the
movement
of
the
characters).
FIGHTING
DRAGONS
00:25:47
We
can
briefly
listen
this
theme
in
the
horns,
on
top
of
all
the
orchestral
movement
that
is
taking
place.
Cue
11:
Offering
(00:26:36
–
00:27:21)
The
beginning
of
this
Cue
is
overlapped
with
the
ending
of
the
previous
one.
The
whole
Cue
is
done
as
an
“indefinite”
background,
as
the
audience
doesn’t
know
exactly
what
is
going
to
happen.
-‐00:26:55
we
find
a
soft
sync
when
Hiccup
takes
the
fish.
-‐00:27:03
there
is
another
soft
hit,
as
the
Night
Fury
appears
in
the
screen.
-‐00:27:10
the
music
changes,
following
the
story
more
than
hitting
one
specific
point.
Even
so
there
is
a
noticeable
change.
The
themes
that
we
can
find
in
this
Cue
are
the
following:
Theme
Time
Description
BERK
00:26:36
The
theme
appears
very
distorted,
recreating
an
(almost)
“scary-‐moviesque”
context.
Cue
12:
Forbidden
Friendship
(00:27:52
–
00:31:48)
The
beginning
of
this
Cue
is
quite
peculiar
since
the
music
suggests
a
hard
Sync
Point
(which
in
this
case
would
be
the
bite),
and
it
starts
instead
on
a
softer
Sync
Point
(the
moment
when
Toothless
pulls
his
head
back).
This
was
done
to
let
room
for
the
sound
effects
and
avoid
a
clash
between
these
and
the
music.
This
cue
could
be
roughly
explained
as
a
huge
crescendo
(build
over
an
ostinato)
from
the
bite
at
00:27:52
until
the
point
in
which
Hiccup
realizes
that
the
Dragon
is
behind
him
(at
00:31:12).
From
there,
and
until
the
end
of
the
Cue,
the
music
changes
drastically
to
a
more
“faery”
style,
which
serves
to
emphasize
the
magical
moment
that
is
happening
in
the
picture
while,
at
the
same
time,
helps
releasing
all
the
tension
accumulated
by
the
previously
mentioned
crescendo.
The
sync
points
that
we
can
find
are
the
following:
-‐00:27:52
the
beginning
of
the
Cue.
It
has
some
peculiarities,
as
mentioned
earlier.
-‐00:29:07
when
Hiccup
tries
to
touch
the
Dragon
and
the
music
changes
as
it
does
the
dragon’s
mood.
-‐00:29:25
the
harp,
representing
the
idea
of
flying
(and
traditionally
associated
with
thinking
and
memories
in
the
movies),
can
be
heard
as
the
dragon
watch
the
bird
flying,
sounding
somehow
magical
and
bittersweet
at
the
same
time.
-‐00:31:12
the
music
changes
following
the
movement
of
Hiccup’s
shoulders
as
he
notices
that
the
dragon
is
behind
him.
Themes
used:
Theme
Time
Description
TOOTHLESS
00:29:01
We
can
hear
the
theme
in
the
vibraphone,
as
another
element
of
the
huge
build
up
that
is
in
fact
this
Cue.
FORBIDDEN
FRIENDSHIP
00:29:52
This
is
the
first
time
in
the
whole
(only
the
second
half)
soundtrack
in
which
we
can
hear
this
theme,
more
specifically,
it
appears
in
the
whistle
at
this
point.
TOOTHLESS
00:30:06
The
vibes
play
the
theme
TOOTHLESS,
+
while
strings
and
female
voices
are
BERK
playing
the
theme
BERK,
layering
both
themes.
Cue
13:
New
Tail
(00:32:53
–
00:35:29)
This
Cue
is
divided
in
three
main
parts:
-‐The
first
part,
while
Hiccup
is
creating
the
new
tail
for
Toothless,
vastly
dominated
by
the
theme
DISCOVERY.
-‐The
second
part,
less
defined
thematically-‐wise,
from
00:33:43.
-‐The
third
part
starts
at
00:34:47,
when
Toothless
notices
the
new
tail.
There
sync
points
that
we
find
in
this
Cue
are
the
following:
-‐00:33:07
the
end
of
the
pickup
bar
of
the
theme
DISCOVERY
and
the
movement
of
the
book
in
the
picture
are
synced.
-‐00:33:55
the
music
is
following
the
movements
of
Toothless,
as
he
notices
the
smell
of
the
eel.
-‐00:35:29
the
Cue
ends
as
Hiccup
falls
into
the
water,
syncing
the
splash
with
the
cymbals.
Theme
Time
Description
DISCOVERY
00:33:06
We
can
listen
to
the
theme,
first
as
a
solo
line
in
the
whistle,
and
BERK
00:33:47
DRAGONS
00:34:49
immediately
after
that,
orchestrated
with
a
full
orchestra.
The
theme
is
not
presented
literally,
but
the
entire
segment
from
00:33:47
to
00:34:47
is
based
on
materials
from
BERK.
We
can
heard
the
theme,
first
in
the
whistle
and,
immediately
after
that,
fully
orchestrated
(something
similar
to
what
we
found
at
the
beginning
of
this
cue
with
the
theme
DISCOVERY).
Cue
14:
Teamwork
(00:35:39
–
00:36:14)
Probably
the
most
interesting
aspect
of
this
Cue,
mechanically-‐wise,
is
the
fact
that
the
music
starts
before
the
actual
scene,
but
unlike
other
examples,
this
time
around,
the
music
starts
with
energy
from
the
very
beginning
(making
its
entry
point
feel
much
more
noticeable,
at
least
when
compared
with
other
cases).
This
Cue
has
only
one
clear
sync
point,
at
00:36:14,
when
they
throw
the
bucket
of
water.
The
only
theme
that
can
be
heard
in
this
Cue
is
the
following:
Theme
Time
Description
TRAINING
WITH
DRAGONS
00:35:41
The
theme
starts
sounding
at
this
point
in
the
piano
and
strings,
but
is
barely
audible
due
to
the
sound
effects.
The
rest
of
the
Cue
is
mostly
ambience
music,
recreating
the
sound
of
an
Amazonian
jungle, 12
which
is
quite
far
from
the
sound
of
the
rest
of
the
Soundtrack,
making
it
a
risky
choice.
12
Or
at
least,
the
sound
that
usually
is
associated
with
them
in
films.
Cue
15:
Charming
the
Zippleback
(00:36:57
–
00:37:18)
This
cue
is
very
similar
to
the
Cue
Nº9:
Wounded,
to
the
point
that
it
almost
feels
as
a
music
edit
of
the
same
materials.
There
aren’t
many
thematic
elements
used
in
this
brief
cue,
which
(as
Wounded)
is
made
over
a
variation
of
the
theme
BERK.
There
is
some
sort
of
soft
sync
at
00:37:01,
where
the
music
changes,
following
the
picture
and
at
00:37:14,
where
the
trumpet
point
out
the
fear
that
produces
the
eel
in
the
dragon.
Cue
16:
See
you
Tomorrow
(00:37:28
–
00:41:11)
The
cue
begins
as
a
traditional
pennywhistle
Irish
song
and
slowly
evolves,
adding
materials
of
different
themes
as
the
story
is
narrated
by
the
picture.
The
sync
points
that
can
be
found
in
this
Cue
are
the
following:
-‐00:37:48
the
music
follows
the
movement
as
Hiccup
raises
his
arm,
provoking
his
fall.
-‐00:38:28
the
cut
and
the
cymbals
are
synced.
-‐00:38:48
the
music
enhances
the
moment
in
which
Hiccup
finds
the
correct
spot
to
scratch
and
the
dragon
falls
asleep.
-‐00:39:05
the
music
stops
expectantly,
waiting
for
the
picture
to
keep
narrating
the
story.
-‐00:39:10
there
is
a
hit
(done
by
sound
effects)
immediately
followed
by
the
music.
-‐00:39:29
the
music
anticipates
the
static
pose
of
Astrid.13
-‐00:40:44
the
en
of
the
Cue
“jumps”
to
the
next
scene
of
the
story,
helping
to
understand
the
connection
between
two
completely
different
scenes.
This
cue
is
based
almost
entirely
in
three
themes:
Theme
Time
Description
TOOTHLESS
00:37:39
The
music
doesn’t
show
the
theme,
but
it
is
clearly
inspired
by
it.
DISCOVERY
00:38:01
The
theme
starts
sounding
as
Hiccup
discover
the
fact
that
the
grass
tame
the
dragons
and
make
them
playfull.
TOOTHLESS
00:38:35
The
theme
appears
in
mayor
mode,
fast
and
orchestrated
in
a
way
that
resembles
the
sound
of
marching
music
(mainly
due
to
the
combination
of
high
woodwinds
and
snare
drum)
13
Or,
in
other
words,
is
hitting
a
little
bit
early.
DISCOVERY
00:38:53
TOOTHLESS
00:39:43
BERK
00:39:47
DISCOVERY
00:39:57
WARRIORS
00:40:44
The
theme
isn’t
pointing
out
anything
specifically.
It
is
just
a
coherent
continuation
of
the
musical
structure
of
the
cue.
The
theme
is
slowly
presented,
first
shyly
in
the
harpsichord,
and
progressively
in
the
rest
of
the
strings.
It
is
interesting
the
fact
that
it
is
presented
initially
as
melody,
but
shortly
after
that,
it
becomes
an
accompaniment.
The
theme
appears
in
the
horns,
layered
over
the
theme
TOOTHLES
(in
the
strings)
As
it
happened
earlier
(at
00:38:53),
the
theme
is
used
as
a
natural
continuation
of
the
cue.
This
time
around,
the
melody
is
assigned
to
the
string
section,
and
becomes
progressively
thinner,
to
the
point
in
which
it
stops
at
00:40:26.
The
theme
appears
slowed
down,
in
the
bassoon,
over
a
mattress
of
sustain
notes
in
the
strings.
The
overall
combination
creates
a
feeling
of
defeat.
Cue
17:
Test
Drive
(00:41:41
–
00:44:03)
In
this
cue
we
can
hear
for
the
first
time
a
complete
version
of
the
theme
FORBIDDEN
FRIENDSHIP.
This
might
done
be
to
point
out
the
fact
that
the
relation
between
Hiccup
and
Toothless
is
growing
as
they
are
becoming
close
friends.
The
overall
structure
of
the
Cue
is
A-‐B-‐A’,
being
the
middle
section
the
point
in
which
Hiccup
and
Toothless
are
separated
mid-‐air
(and
the
music
changes
drastically).
The
main
sync
points
that
we
find
in
this
cue
are
the
following:
-‐00:42:38
there
is
a
hit
(slightly
anticipated
by
the
woodwinds)
as
Toothless
hits
the
rock.
-‐00:42:59
the
music
changes
as
Hiccup
loses
the
paper.
-‐00:43:38
the
theme
FORBIDDEN
FRIENDSHIP
starts
sounding
following
the
movement
of
Hiccup’s
foot.
The
themes
used
in
this
cue
are:
Theme
Time
TOOTHLESS
00:41:45
BERK
00:42:03
FORBIDDEN
FRIENDSHIP
00:42:19
BERK
00:42:42
TOOTHLESS
00:43:30
FORBIDDEN
FRIENDSHIP
00:43:38
Description
The
theme
is
presented
in
the
bagpipes,
which
combines
with
the
landscape
and
the
fact
that
they
are
flying.
All
this
is
strong
enough
to
take
our
attention
away
from
the
cliché
of
thinking
about
“Scotland”
when
we
hear
bagpipes.14
The
theme
shows
up
in
the
horns,
over
the
theme
TOOTHLESS
(which
at
this
point
is
being
used
as
a
continuum).
The
theme
appears
complete
for
the
first
time
(as
the
friendship
and
connection
between
Hiccup
and
Toothless
is
consolidated),
over
an
accompaniment
that
is
made
as
a
result
of
a
variation
of
the
theme
TOOTHLESS
This
time,
the
theme
evolves
slightly
(becomes
slightly
more
developed
by
adding
more
notes
to
it).
Once
more,
the
theme
is
used
as
an
accompaniment
in
the
strings
This
time
the
orchestration
is
more
developed
(there
is
much
more
movement,
turning
the
music
into
a
more
action-‐oriented
Cue).
Cue
18:
Not
So
Fireproof
(00:44:46
–
00:45:14)
This
short
cue
is
the
result
of
a
combination
of
elements
from
two
different
cues:
-‐The
beginning
is
a
strongly
variated
version
of
EVIL
DRAGONS
(sounding
definitely
more
casual
and
playful
than
evil)
-‐At
00:45:00
we
listen
the
second
half
of
the
theme
FORBIDDEN
FRIENDSHIP.
Cue
19:
This
time
for
sure
(00:47:37
–
00:48:14)
This
short
cue
is
almost
a
condensed
version
of
the
second
half
of
the
first
cue
of
the
soundtrack,
as
we
find
almost
the
same
themes
and
the
orchestration
is
identical
at
many
points.
In
fact,
from
00:48:03
until
the
end
of
the
cue,
the
instrumentation
used
is
the
same
that
we
could
listen
in
the
first
cue.
14
The
reiterate
repetition
of
the
theme
with
slight
changes
in
the
instrumentation
vaguely
reminds
the
orchestration
of
the
main
theme
of
Chariots
of
fire.
We
find
sync
at
three
points
in
this
Cue:
-‐00:47:37
the
beginning
of
the
Cue
is
synced
moment
in
which
Stoick
closes
the
door.
-‐00:47:50
as
Astrid
pulls
down
Hiccup’s
shield,
the
music
also
“goes
down”
(becomes
lighter
both
in
dynamics
and
orchestration).
-‐00:48:03
the
appearance
of
the
theme
WARRIORS
is
synced
with
the
movement
of
Astrid.
Even
when
the
Cue
is
short,
many
themes
are
being
used:
Theme
Time
Description
DRAGONS!
00:47:45
The
orchestration
is
quite
similar
to
the
one
utilized
for
this
same
theme
in
the
first
Cue
of
the
soundtrack.
FORBIDDEN
FRIENDSHIP
00:47:50
We
can
only
hear
a
variated
version
of
the
tail
of
the
theme,
but
is
clear
enough
to
point
it
out.
DRAGONS!
00:47:53
The
theme
appears
in
the
stacatti
of
the
oboe,
and
then,
progressively,
in
the
rest
of
the
woodwinds
and
orchestra.
WARRIORS
00:48:03
-‐
DRAGONS!
00:48:10
-‐
Cue
20:
Astrid
finds
Toothless
(00:49:50
–
00:50:21)
This
Cue
is
a
combination
of
the
themes
TOOTHLESS
(which
has
the
leading
role)
and
the
second
half
of
FORBIDDEN
FRIENDSHIP
(as
accompaniment
at
some
points).
The
orchestration
resembles
the
one
used
in
The
Downed
Dragon,
and
the
theme
TOOTHLESS
sounds
menacing
once
more
(at
least
at
the
beginning).
From
that
point,
the
rest
of
the
Cue
is
a
series
of
variations
of
the
same
theme.
Cue
21:
Astrid
goes
for
a
Spin
(00:51:22
–
00:52:00)
At
00:51:37
we
can
listen
one
of
the
melodies
that
were
used
in
the
Cue
See
you
Tomorrow. 15
Apart
from
that,
the
Cue
is
mainly
built
using
the
theme
DRAGONS!,
which
we
can
listen
at
00:50:22
and
00:51:50.
The
only
sync
point
that
is
being
used
is
found
at
00:51:37,
when
the
previously
mentioned
melody
“emerges”
as
they
emerge
from
the
water.
15
It
hasn`t
been
classified
as
a
theme
because
it
only
appears
in
these
two
points.
Cue
22:
Romantic
Flight
(00:52:02
–
00:53:48)
This
Cue
is
made
with
a
lot
of
musicality,
without
following
frame-‐by-‐frame
what
is
going
on
in
the
picture
(which
means
that
there
are
not
too
many
sync
points),
but,
even
so,
it
works
beautifully.
The
structure
of
the
Cue
could
be
roughly
explained
as
a
continuous
build
up
and
then
a
tail
to
release
the
tension.
We
find
two
sync
points:
-‐00:50:50
there
is
a
soft
sync
ad
the
theme
TOOTHLESS
appears,
following
the
movement
of
the
camera.
-‐00:52:57
the
cut
is
synced
with
the
cymbals.
About
the
themes
used,
they
are
the
following:
Theme
Time
Description
LOVE
THEME
00:52:02
The
theme
is
presented
isolated,
as
a
solo
line
on
the
violin,
and
is
progressively
coated
by
the
harmony
LOVE
THEME
00:52:23
This
time,
the
theme
appears
in
the
Horns,
but
it
is
played
soft
and
carefully,
over
a
light
accompaniment.
TOOTHLESS
00:52:50
The
theme
appears
adapted
to
the
romantic
context,
with
variated
rhythms
and
with
a
lovely-‐major
melody
that
hardly
reminds
the
first
appearance
of
the
theme.
LOVE
THEME
00:53:10
At
this
point
the
Cue
reaches
it’s
thickest
orchestration,
it’s
climax,
so
to
call
it.
The
whole
orchestra
is
playing,
making
it
sound
thick
and
glorious.
Cue
23:
Dragon’s
Den
(00:55:4716
–
00:56:19)
This
Cue
is
quite
different
from
previous
Cues.
Here
the
composer
opted
for
a
textural
approach,
but
using
primarily
orchestral
instruments
and
little-‐to-‐no
electronic
sounds.
Even
when
this
is
primarily
a
textural
Cue,
the
number
of
sync
points
that
we
find
is
smaller
than
what
we
could
think.
-‐00:55:27
the
cymbals
and
the
movement
of
the
wings
of
Toothless
are
synced.
-‐00:56:10
the
appearance
of
theme
EVIL
DRAGONS
is
synced
with
the
bite.
-‐00:56:19
the
ending
of
the
Cue
is
synced
with
the
cut.
16
The
beginning
of
this
Cue
is
really
hard
to
perceive,
because
of
all
the
sound
effects
that
are
being
played
at
the
same
time
We
find
the
following
themes
as
well:
Theme
Time
Description
EVIL
DRAGONS
00:55:09
The
theme
appears
slowed
down
and
with
it’s
rhythm
and
harmony
changed,
but
is
still
recognizable.
It
sounds
imposing
and
astounding
thanks
to
the
slow
tempo
and
the
instrumentation.
BERK
00:55:35
The
theme
appears
shyly
with
some
variations
in
the
melody.
EVIL
DRAGONS
00:56:10
The
theme
is
used
primarily
as
a
Coda,
the
close
this
chapter
of
the
story.
Cue
24:
The
Cove
(00:56:30
–
00:57:27)
This
short
as
smooth
Cue
is
based
entirely
on
materials
from
two
themes.
There
aren’t
noticeable
sync
points,
even
when
there
is
a
change
in
the
music
as
the
context
changes
(at
00:56:58).
Apart
from
that,
the
Cue
is
just
a
simple
and
beautiful
peace
that
works
as
a
“calm
in
the
middle
of
the
storm”
kind
of
Cue.
Theme
Time
Description
BERK
00:56:30
The
theme
is
used
with
truncated
rhythm
and
light
orchestration.
The
overall
context
creates
an
atmosphere
that
suggests
“plotting”
or
“sneaking”,
as
if
something
not
fully
legal
was
being
done.
LOVE
THEME
00:56:58
The
theme
starts
sounding
as
Astrid
notices
that
Hiccup
is
speaking
seriously
and
she
discovers
her
feelings
for
him.
The
theme
sounds
intimate
an
also
has
some
nostalgia
feeling,
as
if
the
music
was
reviving
stories
from
the
past.
Cue
25:
The
Kill
Ring
(00:58:03
–
01:02:18)
This
Cue
is
heavily
inspired
in
the
music
from
action/war
movies
as
it
combines
epic
elements
with
textural/rhythmic
elements.
That
said,
it
doesn’t
have
too
many
sync
points
for
a
Cue
of
its
nature:
-‐00:58:43
there
is
some
sort
of
soft
syncing
at
this
point,
as
Hiccup
enters
in
the
Arena.
-‐00:59:14
the
point
in
which
the
doors
are
broken
are
enhanced
by
the
cymbals.
-‐00:59:54
the
music
stops
as
Hiccup
throws
his
helmet.
-‐01:00:27
the
theme
EVIL
DRAGONS
start
sounding.
It
is
worth
saying
that
the
theme
is
following
the
actions
that
are
taking
place
off-‐screen
at
this
point,
making
it
an
interesting
choice.17
-‐01:01:49
the
music
stops
as
Toothless
stops
when
Hiccup
shouts.
The
theme
that
can
be
found
through
this
Cue
are
the
following:
Theme
Time
Description
HICCUP
00:58:09
The
slow
“path-‐ed”
melody
in
the
horns,
the
light
accompaniment
and
the
reharmonization
of
the
theme
make
it
sound
Epic,
resembling
the
sound
of
some
Cues
traditionally
found
in
the
American
war-‐movies.
BERK
00:58:43
The
theme
doesn’t
appear
in
its
full
“natural”
form,
but
this
passage
is
clearly
based
on
materials
from
BERK,
although
heavily
distorted
at
some
points.
-‐
We
cannot
find
any
recognizable
theme
in
this
passage.
That
said,
there
are
some
elements
with
theme-‐like
characteristics
(for
example
at
01:00:04
the
melody
in
the
trumpet
or
at
01:00:17
the
melody
in
the
strings).
The
whole
passage
has
primarily
a
textural
function
and
is
steadily
modulating
the
level
of
tension.
EVIL
DRAGONS
01:00:27
The
theme
appears
briefly,
as
Toothless
is
trying
to
scape
from
the
hole
to
help
Hiccup.
TOOTHLESS
01:00:38
The
theme
appears
heavily
distorted
in
the
strings,
modulating
every
4
notes,
oozing
anxiety,
as
Toothless
runs
to
save
his
friend.
FORBIDDEN
FRIENDSHIP
01:01:14
The
theme
can
be
hard
split
between
the
instruments
of
the
orchestra
(first
in
woodwinds
and
strings,
and
after
that
in
the
horns
and
glockenspiel).
TOOTHLESS
01:01:51
The
theme
sounds
dramatic
and
sad,
with
an
orchestration
that
somehow
reminds
the
first
appearance
of
the
theme
in
the
5th
Cue.
17
An
alternative
could
have
been
using
an
anxious
version
of
the
theme
TOOTHLESS,
but
the
composer
saved
that
for
later.
Cue
26:
You’re
Not
a
Viking
(01:02:54
–
01:03:45)
This
Cue,
as
the
5th
one
“The
Downed
Dragon”,
has
it’s
beginning
cut.
When
we
compare
the
soundtrack
and
the
movie
we
find
that
the
Cue
starts
from
the
second
35,
with
all
the
beginning
(based
on
the
theme
EVIL
DRAGONS)
removed
from
the
final
cut.
The
cue
has
the
following
sync
points:
-‐01:02:54
as
Stoick
turns,
the
music
starts.
-‐01:03:21
the
music
changes
from
the
continuum
to
a
more
dramatic
section,
as
Stoick
pushes
Hiccup
back.
-‐01:03:41
the
melody
here
is
felt
synced
with
the
moment
where
Stoick
raises
his
head
and
shows
how
affected
he
really
is.
Apart
from
the
previously
mentioned
EVIL
DRAGONS,
there
are
some
other
themes
used
in
this
Cue:
Theme
Time
Description
TOOTHLESS
01:02:54
The
theme
starts
sounding
in
the
harp
and
harpsichord,
and
it
is
used
as
a
continuum
as
the
harmony
modulates
several
steps
lower,
which
helps
to
increase
the
tension
WARRIORS
01:03:31
The
choices
of
orchestration,
harmony
and
rhythm
here
are
very
similar
to
the
ones
that
we
found
at
the
end
of
the
9th
Cue
“The
Dragon
Book”
and
at
the
end
of
the
16th
“See
you
Tomorrow”,
as
if
this
moment
were
a
combination
of
both;
with
a
mix
of
feelings
of
defeat
and
fear.
Cue
27:
Ready
the
Ships
(01:03:45
–
01:05:05)
&
(01:05:57
–
01:08:11)
In
the
movie
this
Cue
appears
split
in
two
halves
as
the
part
from
01:05:05
to
01:05:57
has
been
removed
from
the
final
cut.
There
is
also
a
section
removed
from
the
end
of
the
cue.18
Probably
the
most
interesting
aspect
of
this
Cue,
apart
from
how
beautiful
the
music
is
at
this
point,
is
the
orchestration.
Is
especially
interesting
to
see
how
the
composer
managed
to
blend
the
sound
of
the
bagpipes
and
voices
into
the
orchestra,
obtaining
an
epic,
yet
dramatic
and
cohesive
sound.
18
Although
it
is
hard
to
tell,
since
the
sound
effects
cover
completely
the
music
at
this
point.
Besides
it’s
beginning,
there
aren’t
noticeable
sync
points
in
this
Cue
until
the
second
half:
-‐01:07:10
as
Stoick
asks
for
silence,
the
music
stops,
being
coherent
with
the
context.
-‐01:07:21
the
movement
of
Toothless’
head
and
the
beginning
of
the
theme
EVIL
DRAGONS
are
synced.
-‐01:07:28
the
cymbal
anticipates
and
follows
the
movement
of
Toothless’
head.
-‐01:07:58
the
music
(the
muted
trumpet
to
be
more
precise)
is
synced
with
the
cut,
as
the
context
changes.
About
thematic
material,
this
is
what
we
can
find
in
this
Cue:
Theme
Time
Description
WARRIORS
01:03:50
The
theme
is
used
with
a
slow
tempo,
making
it
sound
glorious
and
menacing
at
the
same
time.
Somehow,
it
reminds
the
orchestration
from
the
beginning
of
the
2nd
Cue,
as
if
the
“Evil”
ones
are
now
the
“Warriors”19
instead
of
the
dragons.
FORBIDDEN
FRIENDSHIP
01:04:18
The
theme
is
reharmonized,
making
it
sound
beautifully
sad
and
epic,
reflecting
the
suffering
of
Toothless
and
Hiccup,
who
is
watching
helplessly.
The
choice
of
a
combination
of
strings
and
voices
for
the
melody
confers
to
it
a
more
human
and
distressing
mood.
FIGHTING
DRAGONS
01:04:47
The
theme
is
used
as
a
closing
section,
as
it
dissolves
the
tension
little
by
little
until
only
one
note
remains.
HICCUP
01:06:00
At
this
point,
the
theme,
orchestrated
with
horns,
strings
and
voices,
sounds
melancholic,
slightly
bittersweet.
EVIL
DRAGONS
01:06:34
The
theme
in
the
voices
fuses
with
the
textural
sound
of
the
mist20,
resulting
in
a
textural-‐yet-‐thematic
section.
The
rhythm
of
the
melody
progressively
gets
dissolved
until
it
becomes
another
element
of
the
texture.
EVIL
DRAGONS
01:07:21
The
theme
appears
twice
in
a
row
with
differentiated
orchestrations
at
01:07:21
and
at
01:07:30,
being
the
second
one
one-‐step
higher:
-‐The
first
time
the
melody
is
in
the
low
19
Using
this
terminology
just
to
follow
the
names
that
have
been
given
to
the
different
themes.
20
Meaning
by
mist
the
fact
that,
whenever
there
is
mist
in
the
movie,
the
choice
of
music
is
textural
(almost
Amazonian,
as
mentioned
earlier).
-‐
01:07:38
brass
and
choir.
-‐The
second
time,
the
melody
can
be
found
in
the
trumpets
with
some
support
of
the
strings.
In
this
fragment
he
find
thematic-‐alike
elements,
but
none
of
them
is
directly
related
with
any
of
the
stated
themes.
EVIL
DRAGONS
Cue
28:
It
Ends
Today
(01:08:52
–
01:09:55)
The
Cue
ends
early,
when
we
comparing
the
movie
with
the
soundtrack.
When
comparing
the
soundtrack
and
the
movie,
we
find
that
there
is
some
editing
done
at
01:09:40
(in
the
soundtrack
there
is
not
a
pause
at
this
point).21
The
pause
is
there
(once
more)
to
leave
room
for
the
sound
effects.
-‐01:09:25
at
the
point
in
which
Snotlout
smiles,
the
music
becomes
“friendlier”.
-‐01:09:40
the
music
starts
after
the
sound
effects,
following
the
cut.
-‐01:09:55
the
music
ends,
following
the
movement
of
Stoick’s
hand.
The
only
theme
that
we
find
in
the
Cue
is
WARRIORS
at
01:09:40.
The
beginning
of
the
cue
has
many
elements
that
loosely
resemble
some
themes,
but
they
aren’t
defined
enough
to
be
considered
as
part
of
any
theme.
Cue
29:
Battling
the
Green
Death
(01:11:15
–
01:17:10)
-‐01:11:26
the
beginning
of
the
theme
EVIL
DRAGONS
is
synced
with
the
cut
that
shows
the
Green
Death.
-‐01:11:53
as
Stoick
shouts,
the
music
changes
abruptly
its
path
(modulates).
-‐01:12:44
the
music
stops
as
the
picture
shows
the
dumbfounded
face
of
Stoick.
-‐01:13:30
the
cymbals
and
the
beginning
of
the
theme
HICCUP
are
synced
with
the
cut.
-‐01:15:12
the
moment
in
which
Stoick
pulls
Hiccup
back
is
enhanced
by
the
cymbal.
-‐01:15:33
the
beginning
of
the
theme
BERK
is
synced
with
the
movement
of
Toothless.
-‐01:16:49
the
moment
where
the
came
shows
Astrid
is
synced
with
the
beginning
of
the
theme
TOOTHLESS.
-‐01:17:10
the
ending
of
the
Cue
is
synced
with
the
moment
when
the
Green
Death
is
hit
by
Toothless’
flame.
21
Since
the
track
was
probably
recorded
in
slices,
we
are
going
to
assume
that
both
are
edited,
but
we
will
take
as
“original”
the
movie
version.
Theme
EVIL
DRAGONS
Time
01:11:26
EVIL
DRAGONS
01:11:53
FIGHTING
DRAGONS
01:12:22
HICCUP
01:12:47
STOICK
THE
VAST
01:13:01
HICCUP
01:13:30
TRAINING
WITH
DRAGONS
01:13:46
TOOTHLESS
01:13:53
+
FIGHTING
DRAGONS
FIGHTING
DRAGONS
+
TRAINING
WITH
DRAGONS
FIGHTING
DRAGONS
EVIL
DRAGONS
TOOTHLESS
01:14:03
TOOTHLESS
01:15:18
01:14:14
01:14:32
01:15:00
Description
The
theme
appears
in
with
full
orchestra
with
an
extremely
busy
orchestration.
The
theme
here
sounds
one
step
higher
and
the
male
choir
sums
to
the
sound
of
the
orchestra.
The
melody
in
the
brass,
with
the
rhythmic
accompaniment,
turns
the
“sacrifice”
of
Stoick
and
Gobber
into
a
Epic,
almost-‐heroic,
rescue
of
their
fellow
Vikings.
The
theme
appears
orchestrated
and
with
it’s
rhythm
changed
in
a
way
that
resembles
the
music
of
the
action
movies
of
the
80’s.
The
theme
is
used
at
this
point
almost
as
a
joke,
as
Gobber
points
out
the
fact
that
Hiccup
is
as
stubborn
as
Stoick.22
The
orchestration
is
similar
to
the
one
used
the
first
time
the
theme
was
presented
(in
the
1st
Cue),
but
it
is
extended
to
follow
the
story.
The
melody
and
the
harmony
is
distorted
at
this
point,
but
the
mood
of
the
music
still
sounds
as
in
the
previous
appearance
of
the
theme
-‐
The
theme
TOOTHLESS
is
used
as
a
secondary
melody
in
the
high
woodwinds
while
the
theme
FIGHTING
DRAGONS
sound
in
the
horns.
The
melody
of
both
themes
is
heavily
distorted
(specially
the
melody
from
FIGHTING
DRAGONS,
in
the
strings).
-‐
-‐
The
melody
in
the
strings
create
the
dramatic
feeling.
The
orchestration
is
similar
to
the
one
used
in
the
first
appearance
of
the
theme,
but
without
the
timpani
roll.
The
theme
in
the
voices
and
the
changes
in
the
harmony
make
it
feel
22
Another
possible
interpretation
for
this
would
be
that
the
theme
STOICK
THE
VAST
is
considered
as
an
“adulthood”
theme,
and
at
this
point
Stoick
finds
that
his
son
is
a
worthy
son
and
not
just
a
crazy,
dreamy
guy.
BERK
+
Toothless
01:15:33
FORBIDDEN
FRIENDSHIP
01:15:48
BERK
TOOTHLESS
FORBIDDEN
FRIENDSHIP
01:16:08
01:16:49
01:16:53
as
if
at
this
point
the
music
is
inside
the
mind
of
Stoick:
he
notices
that
he
was
wrong
about
Toothless
and,
even
when
he
is
still
not
sure
about
it,
he
helps
him.
The
theme
TOOTHLESS
is
used
as
an
accompaniment
in
the
high
woodwinds
while
the
rest
of
the
orchestra
focuses
on
the
other
melody
(which
appears
predominantly
in
the
brass
section).
The
theme
follows
BERK
seamlessly,
creating
a
whole
new
entity
with
the
fusion
of
both
themes
The
end
of
the
cue
uses
all
three
themes
in
such
a
way
that
they
all
seem
to
be
part
of
the
same
melodic
idea,
creating
a
“new”
longer
theme
as
a
result.
Cue
30:
That
Thing
Has
Wings
(01:17:11
–
01:18:18)
Even
when
this
Cue
is
completely
action-‐oriented,
there
is
not
any
noticeable
syncing
between
the
picture
and
the
music.
The
mc
follows
the
path
of
the
scene,
but
there
is
nothing
openly
synced.
The
orchestration,
as
mentioned,
is
action-‐oriented,
with
a
lot
of
textural
elements,
but
even
so,
there
are
some
easily-‐noticeable
themes
that
are
being
used:
Theme
Time
Description
EVIL
DRAGONS
01:17:15
The
theme
appears
in
the
low
section
of
the
orchestra,
accompanied
with
“stabs”
made
by
runs
in
the
woodwinds
and
violins.
FIGHTING
DRAGONS
01:17:34
The
orchestration
makes
it
sound
epic
a
triumphal,
while
not
lowering
the
tension
level.
WARRIORS
01:17:47
The
theme
appears
slightly
distorted,
with
a
lot
of
movement
in
the
different
layers
of
instruments.
There
is
also
a
new
element,
the
echo
of
fragments
between
different
instruments,
which
helps
to
increase
the
tension
even
more.
FIGHTING
DRAGONS
01:18:00
The
theme
uses
even
more
repetitions
than
the
previous
one
and
the
actual
melody
is
compressed
(as
almost
runs)
between
these
repetitions.
Cue
31:
Counter
Attack
(01:18:23
–
01:20:05)
This
extremely
messy
Cue
is
made
by
combining
elements
from
the
themes
TOOTHLESS,
EVIL
DRAGONS
and
HICCUP.
The
majority
of
the
cue
is
based
on
materials
from
EVIL
DRAGONS,
although
they
are
treated
freely
to
create
an
“alive”
orchestra.23
The
Cue
starts
with
a
sync
at
01:18:23,
following
the
movement
of
Toothless:
-‐01:18:25
the
theme
TOOTHLESS
start
sounding
at
the
same
time
that
the
Green
Death
receives
the
impact.
-‐01:18:27
the
movement
of
Toothless
is
followed
by
the
music.
This
happens
again
at
01:18:31.
-‐01:18:32
the
movement
of
the
head
of
the
Green
Death
is
in
sync
with
the
music,
although
since
it
is
a
relatively
slow
movement,
is
hard
to
tell.
-‐01:19:25
the
theme
HICCUP
starts
sounding
just
as
Toothless
turns
around.
-‐01:19:51
the
music
stops
as
Hiccup
gets
hit
by
the
tail
of
the
Green
Death.
The
themes
that
appear
in
this
Cue
are
the
following:
Theme
Time
Description
TOOTHLESS
01:18:25
The
theme
appears
in
the
high-‐pitched
instruments
of
the
orchestra,
accompanied
with
a
counter-‐
motive
that
is
the
equivalent
of
the
“stabs”
heard
in
the
woodwinds
in
the
previous
Cue;
but
this
time
around
they
appear
in
the
low-‐pitched
instruments,
feeling
more
like
impacts
from
a
huge
hammer.
EVIL
DRAGONS
01:19:03
The
melody,
with
truncated
rhythms
and
harmony,
is
suggested
split
among
different
instruments
(some
of
them
completely
covered
by
the
sound
effects).
HICCUP
01:19:25
The
theme
appears
briefly,
as
a
fanfare.
Cue
32:
Where’s
Hiccup
(01:20:43
–
01:23:32)
This
Cue
starts
as
a
slow
and
sad
choral
and
is
gets
progressively
happier
as
Stoick
notices
that
his
son
is
alive.
Then
the
mood
keeps
evolving
following
the
story:
-‐01:21:20
when
Toothless
opens
his
wings,
the
music
also
“opens”
changing
from
a
sad
sustained
mattress
to
a
more
vivid
and
happy
accompaniment.
-‐01:21:32
the
beginning
of
the
theme
TOOTHLESS
is
synced
with
a
subtle
nod
of
the
dragon’s
head.
23
It
feels
almost
like
a
hive
or
a
swarm
of
instruments.
-‐01:21:59
the
theme
BERK
starts
sounding
at
the
point
in
which
Toothless’
nostrils
dilate
as
he
breath
in
Hiccup’s
face.
There
are
two
themes24
that
can
be
heard
in
this
Cue:
Theme
Time
Description
TOOTHLESS
01:21:32
The
orchestration
is
similar
to
the
one
used
in
Romantic
Flight,
but
the
rhythm
is
slightly
different.
BERK
01:21:59
This
is
the
only
time
in
the
whole
soundtrack
where
we
can
clearly
listen
to
an
isolated
piano.
The
composer
was
probably
saving
it
for
this
sad-‐intimate
moment
where
both
friends
are
peacefully
together
again.
The
theme
is
followed
seamlessly
by
FORBIDDEN
FRIENDSHIP
(both
being
already
fused
as
a
single
theme).
Cue
33:
Coming
Back
Around
(01:23:25
–01:25:22)
-‐01:24:31
the
theme
TOOTHLESS
starts
as
Hiccup
adjusts
his
peg
leg
to
the
saddle.
-‐01:25:07
the
moment
when
Fishlegs’
hit
the
wall
with
his
dragon
in
synced
with
the
music.
This
happens
again
at
01:25:08.
-‐01:25:16
the
credits
hit
by
the
music
(of
course).
Theme
Time
Description
LOVE
THEME
01:23:30
The
instrumentation
is
almost
the
same
that
was
TOOTHLESS
01:23:50
used
in
the
Cue
Romantic
Flight,
but
the
rhythm
is
slightly
different.
The
main
difference
is
LOVE
THEME
01:24:03
The
orchestration
gets
progressively
smaller
until
reaching
a
solo
violin
at
01:24:12.
It
is
interesting
how,
to
follow
the
path
of
the
picture,
two
sections
of
the
theme
are
overlapped
at
01:24:10.
TOOTHLESS
01:24:31
All
these
three
themes
are
used
as
a
steady
melody
at
BERK
01:24:39
this
point
of
the
movie.
The
orchestration
recreates
FORBIDDEN
01:24:55
perfectly
a
feeling
of
happy,
“almost-‐perfect”,
ending.
FRIENDSHIP
24
Although
FORBIDDEN
FRIENDSHIP
would
make
the
third,
it
is
already
fussed
with
BERK,
making
them
both
the
same
theme
at
this
point.
experience:
Sound
guide
and
analysis
of
the
movie
How
to
Train
your
Dragon
Carlos
Alberto
González
Herrera
Scoring
for
Films,
Television
and
Videogames
Berklee
Valencia
2014
Introduction:
How
to
Train
Your
Dragon
is
an
American
3D
computer-‐animated
action-‐fantasy
film
released
in
2010
by
DreamWorks
Animation.
The
film
was
directed
by
Chris
Sanders
and
Dean
DeBlois,
produced
by
Bonnie
Arnold
and
Scored
by
John
Powell.
The
script
and
context
of
the
movie
are
loosely
based
on
the
British
book
series
of
the
same
name
by
Cressida
Cowell.
The
story
of
How
to
Train
Your
Dragon
takes
place
in
Berk,
a
fictional
island
where
a
tribe
of
Vikings
is
settled
down.
These
Vikings
have
been
in
fighting
the
constant
raids
of
the
dragons
for
generations.
Hiccup,
a
young
Viking
and
son
of
the
tribe’s
chief,
dreams
with
killing
his
first
dragon,
to
earn
the
respect
of
his
fellow
villagers;
but,
when
he
manages
to
capture
his
first
dragon
and
has
the
chance
to
do
kill
it,
he
finds
that
he
no
longer
wants
to
do
it
and
instead,
befriends
with
the
dragon,
which
leads
him
towards
learning
more
about
these
creatures
and
discover
how
his
tribe
have
been
misjudging
the
dragons.
The
movie
was
a
commercial
and
critical
success,
earning
nearly
500$
million
worldwide
and
being
awarded
with
multiple
prizes,
including
10
Annie
Awards
and
two
nominations
to
the
Academy
Awards.
The
score
of
the
movie
is
a
wonderful
example
of
how
to
create,
work
with
and
develop
different
musical
motifs.1
It
is
also
a
great
example
of
orchestration
and
integration
of
non-‐traditionally
orchestral
instruments
(electronics,
electric
guitar,
as
well
as
many
instruments
associated
with
the
Celtic2
culture,
such
as
fiddle,
bagpipes,
dulcimer
and
whistles)
in
an
orchestral
context;
all
this
making
it
a
perfect
educational
material,
apart
from
a
wonderful
piece
of
art
on
its
own.
1
Or
themes.
2
The
Vikings
aren’t
technically
considered
as
a
part
of
the
Celtic
culture,
they
2
were
The
pVart
ikings
of
the
aren’t
Scandinavian
technically
ocr
onsidered
Nordic
culture
as
a
piart
nstead.
of
the
That
Celtic
said,
culture,
it
s
true
they
that
were
part
of
the
Scandinavian
or
Nordic
culture
instead.
That
said,
it
s
true
that
Vikings
attacked
many
times
the
coasts
of
England
and
Scotland,
so
they
could
have
been
in
direct
contact
with
Celtic
instruments.
As
a
side
note,
maybe
the
use
of
traditional
Finnish
instruments
would
have
been
a
more
accurate
choice,
as
Christian
Clemmensen
(founder
of
Filmtracks.com)
commented.
Composer’s
Bio:
John
Powell
Born
in
East
Sussex
(England)
in
1963,
John
Powell
is
on
of
the
most
renown
composers
of
our
time.
He
is
known
for
his
work
in
action
thrillers
(The
Bourne
Identity,
The
Bourne
Supremacy,
The
Bourne
Ultimatum…)
and
animated
movies
(Shrek,
Bolt,
Rio…),
being
this
last
genre
his
most
prolific
to
date.
Powell
started
his
musical
career
as
a
violin
player
when
he
was
7,
but
his
father,
who
was
a
tuba-‐player
with
the
Royal
Philharmonic,
always
encouraged
him
to
not
to
be
a
player:
to
be
a
composer.
In
an
interview,
Powell
confessed
that
he
was
a
“classical
musical
posh”
his
early
ages,
and
didn’t
become
interested
in
pop
until
his
teens.
After
graduating
at
the
London
Trinity
College
of
Music,
he
worked
as
a
tape
operator,
at
Sir
George’s
Studio,
in
London.
He
tried
a
career
as
a
classical
concert
music
composer,
but soon saw that this way he could not make a living.
His first paid work as a composer came from ad jingles.
Since his very beginnings as a professional composer, he embraced computer
composition, and was in part thanks to this that he was recommended to Hans
Zimmer in the mid-1990s. Under Zimmer’s mentorship, he earned his first two
feature film gigs: Face/Off (1997) and Antz (1998).
From that point, his career skyrocketed and, since then, he has
been
nominated
and
awarded
on
multiple
occasions,
including
more
than
20
ASCAP
awards
and
one
Academy
Awards’
nomination
for
his
work
in
the
Dreamwork’s
animated
movie
“How
to
Train
Your
Dragon”.
After
almost
20
years
working
in
Hollywood,
Powell
has
taken
a
sabbatical
to
work
on
a
45-‐minute
Oratorio
commemorating
the
centenary
of
the
outbreak
of
the
First
World
War.
Synopsis
of
the
film:
How
To
Train
Your
Dragon
is
the
story
of
Hiccup
Horrendous
Haddock
III,
a
14-‐
year
old
Viking
from
the
Tribe
of
the
Hairy
Hooligans,
and
how
he
met
and
became
friends
with
Toothless,
a
Night
Fury,
one
of
the
strangest
and
most
intelligent
Dragon
species.
The
story
takes
place
in
the
village
of
Berk,
a
small
village
that,
following
Hiccup’s
directions,
is
located
twelve
days
North
of
“Hopeless
and
few
degrees
South
of
“Freezing
to
Death”,
located
solidly
on
the
Meridian
of
Misery.
There,
Hiccup,
a
skinny,
small
but
inventive
guy,
tries
to
join
his
town’s
fight
against
the
dragons
that
constantly
raid
it,
but
his
father,
the
village’s
chief
Stoick
the
Vast,
will
not
allow
Hiccup
to
do
so.
Despite
that
fact,
Hiccup
manages
to
sneak
into
the
battle
and
down
a
“Night
Fury”
(one
of
the
most
mysterious
species
of
dragons)
with
an
artifact
of
his
invention
but,
when
the
moment
comes,
he
cannot
bring
himself
to
kill
it.
Instead,
Hiccup
and
the
dragon,
whom
he
names
Toothless,
become
friends
allowing
Hiccup
to
learn
about
the
dragons
and
how
him
and
his
fellow
villagers
have
misjudged
them.
ALL
THE
TIMMNG
ARE
DONE
CONSIDERING
THAT
THE
MOON
OF
THE
DREAMWORKS
LOGO
APEARS
AT
00:00:02
Themes:
Theme
1:
BERK
Theme
2:
DRAGONS!
Theme
3:
WARRIORS
Theme
4:
STOICK
THE
VAST
Theme
5:
LOVE
THEME
Theme
6:
EVIL
DRAGONS
Theme
7:
HICCUP
Theme
8:
FIGHTING
DRAGONS
Theme
9:
DISCOVERY
Theme
10:
TOOTHLESS
Theme
11:
TRAINING
WITH
DRAGONS
More
than
an
actual
theme,
it
is
a
recurrent
accompaniment
motif
that
appears
several
times
throughout
the
soundtrack
Theme
12:
FORBIDDEN
FRIENDSHIP
Cue
1:
This
is
Berk
00:00:02
-‐
00:04:02
This
cue
serves
as
an
introduction
to
both:
the
movie
and
some
of
the
main
themes/characters
that
are
appearing
in
the
movie.It
can
be
roughly
divided
in
two
big
sections,
“Intro-‐section”
and
“Fight-‐section”
(listed
as
“Introduction”
and
“This
is
Berk”
respectively
in
the
expanded
score
album),
being
the
second
one
the
largest
(starting
with
the
transition
that
can
be
hear
from
00:01:00).
The
whole
cue
is
done
in
such
a
way
that
describes
what
is
going
on
in
the
picture,
while
still
having
a
very
strong
musical
direction/drive.
The
sync
points
are
done
in
such
a
way
that
they
sound
as
a
part
of
the
natural
develop
of
the
musical
phrase,
in
a
very
elegant
way.
The
main
sync
points
that
we
find
are
the
following:
-‐00:01:10
Introducing
the
theme
DRAGONS!
Just
with
the
cut.
-‐00:01:46
Introducing
the
theme
STOICK
THE
VAST,
synced
with
the
move
of
Stoick’s
head.
-‐00:02:07,
after
they
yell
“Hoist
the
torches”,
the
music
modulates
up,
following
the
movement
of
the
torches
in
the
picture.
-‐00:02:44
as
in
00:02:07,
the
music
gets
higher,
increasing
the
tension.
-‐00:02:55
Introducing
the
LOVE
THEME
as
Astrid
turns
around.
The
strongest
option
for
this
sync
point
would
have
been
the
fireball
at
00:02:53,
but
the
sound
effects
would
have
clashed
with
the
music.
-‐00:03:23
when
Gobber
says
“you
can’t
swing
an
axe”,
the
music
gets
a
“cowboy-‐
music”
flavor.
-‐00:03:30
the
music
stops
as
the
catapult
projectile
is
accidentally
fired.
The
choice
of
instrumentation
for
this
first
cue
is
Grand
Orchestra,
with
choir
and
tin
whistle.
The
cue
starts
with
a
brass
chorale,
followed
immediately
by
a
melodic
section
in
which
the
woodwinds
take
the
lead
and,
after
that,
a
full-‐
orchestra
section
that
keeps
going
pretty
much
until
the
end
of
the
cue.
This
choice
of
Brass-‐>Woodwinds-‐>Strings/Full
orchestra,
is
somehow
peculiar,
especially
if
we
keep
in
mind
that
we
are
speaking
about
the
intro
of
the
movie.
Maybe,
a
more
logical
approach
would
have
been
choosing
exactly
the
opposite
order
for
introducing
the
instruments
(going
from
those
capable
of
playing
with
the
least
intensity
to
those
able
to
be
the
loudest
in
the
whole
ensemble).
That
say,
it
is
true
that
the
cue
works
very
well
and,
its
peculiar
way
of
introducing
the
colors
of
the
orchestra,
gives
it
an
extra
flavor
that
maybe
could
have
not
been
achieved
with
a
different
approach.
We
can
find
the
following
themes
in
the
first
Cue:
Theme
Time
Description
Berk
00:00:02
Slow
chorale
with
brass.
Works
as
an
intro.
Dragons!
00:00:25
Slow
with
woodwinds,
choir
and
strings.
Has
a
magical
and
Celtic
flavor
that
helps
to
locate
the
story.
Dragons!
00:01:10
Warriors
00:01:24
Dragons!
00:01:32
Stoick
The
Vast
00:01:47
Dragons!
00:02:07
Fighting
Dragons
00:02:22
Warriors
00:02:37
Normal
tempo.
Much
faster
than
previously
and
with
an
action-‐oriented
approach.
The
use
of
big
unisonos
an
low
choir,
gives
a
“primitive
feeling”
to
it
that
emphasizes
the
feeling
of
being
in
the
middle
of
a
battle.
The
melody
is
spread
all
around
the
orchestra,
with
a
mix
of
strings,
woodwinds,
brass
and
choir.
As
a
opposition
to
DRAGONS!,
this
theme
makes
a
bigger
use
of
an
accompanied
texture,
giving
the
melody
to
the
lower
section
of
the
orchestra,
predominantly
brass,
while
the
higher
instruments
play
an
accompaniment.
There
is
not
a
significant
change
in
the
mood.
This
is
just
a
continuation
of
the
previous
segment
that
works
mostly
as
a
transition
until
the
next
significant
change.
One
thing
that
is
worth
highlighting
is
how
the
instrumentation
gets
smaller
by
the
end
of
this
transition
(going
from
full
orchestra
to
woodwinds
with
some
light
accompaniment),
which
helps
to
emphasize
the
character
of
the
next
theme.
Mainly
characterized
by
the
use
of
the
choir
as
the
leading
instrument,
this
is
by
far
the
most
Epic
of
the
themes
presented,
emphasizing
the
fact
that
Stoick
a
great
warrior
and
a
hero
for
his
village.
At
this
point
the
score
modulates
one
step
higher.
This
happens
at
the
same
time
in
which
the
torches
are
elevated
in
the
picture,
making
this
modulation
a
sort
of
sync
point.
Besides
that,
the
orchestration
is
quite
similar
to
one
used
in
the
previous
presentations
of
the
theme,
until
00:02:14,
where
it
becomes
much
lighter,
giving
the
leading
melody
to
the
whistles
and
flutes,
while
the
brass
almost
disappear
and
the
rest
of
the
orchestra
work
as
a
light
accompaniment.
The
leading
melody
appears
in
the
horns
while
the
rest
of
the
orchestra
play
a
light
“wavy”
accompaniment.
At
this
point,
this
theme
is
used
almost
as
a
joke
(since
appears
when
Hiccup
mentions
that
he
is
“way
too
muscular”
for
the
dragons)
and
works
as
a
bridge
until
the
next
tutti.
At
this
point
the
orchestra
plays
a
powerful
tutti,
giving
the
main
melody
to
the
low
brass
and
the
male
voices
of
the
choir,
while
the
strings
and
woodwinds
have
a
more-‐secondary
Love
Theme
00:02:55
HICCUP
00:03:11
Fighting
Dragons
00:03:54
role,
while
playing
a
“wavy”
accompaniment,
quite
similar
to
the
utilized
in
previous
sections
of
the
piece.
The
two
most
noticeable
changes
that
occur
at
this
point
are
the
orchestration
changes
(the
violins,
woodwinds
and
horn
play
the
leading
melody)
and
the
meter
change,
from
a
binary
to
a
ternary
feeling.
The
theme
can
be
heard
starting
from
the
point
in
which
Hiccup
says
“I
need
to
make
my
mark”,
and
it’s
light
orchestration
resembles
the
sound
of
those
old
cartoons,
where
one
character
is
trying
to
sneak
around
a
forest.
The
character
of
the
music
changes
drastically
at
00:03:22,
where
it
becomes
a
clear
tribute
to
the
music
utilized
in
Westerns.
At
this
point,
the
theme
is
presented
in
such
a
way
that
it
sounds
epic
and
dreamy
at
the
same
time,
pointing
out
the
fact
that
Hiccup
yearns
to
fight
a
dragon,
but
it
is
impossible
at
the
same
time.
Cue
2:
Dragon
Battle
00:04:04
–
00:05:50
This
second
cue
can
be
divided
in
two
main
sections:
from
00:04:04
to
00:05:07
and
from
00:05:08
until
the
end
of
the
cue.
The
first
of
these
sections,
widely
characterized
by
the
use
of
the
theme
EVIL
DRAGONS,
work
as
a
description
of
what
is
going
on
in
the
picture,
accompanying
and
putting
the
mood
to
the
moment,
without
being
too
intrusive.
It
basically
works
as
a
description
of
the
environment
at
that
point
of
the
movie.
On
the
other
hand,
the
second
section
has
a
more
psychological
approach,
serving
to
represent
the
mood
of
Hiccup.
The
beginning
of
the
cue
is
synced
with
the
moment
in
which
Hiccup
leaves
the
sword
mid-‐air
to
fall
over
the
whetsone.
The
music
is
based
mostly
in
two
themes:
EVIL
DRAGONS
and
FIGHTING
DRAGONS.
This
cue
is
full
of
soft
sync
points,
where
some
actions
take
place
in
time
with
the
musical
tempo
being
the
following
the
most
noticeable:
-‐00:04:14
the
bite
of
the
dragon.
-‐00:04:20
the
door
breaking.
-‐00:04:31
the
dragon
being
hit
but
the
boulder.
-‐00:04:34
the
off-‐screen
explosion.
-‐00:04:40
the
appearance
of
the
head
of
the
dragon
through
the
flames.
-‐00:04:44
the
hit
on
the
head
of
the
dragon.
-‐00:04:47
the
movement
of
the
eyes
of
the
dragon.
-‐00:04:48
the
movement
of
the
dragon
(jumping
off
the
screen).
-‐00:05:39
the
opening
of
the
catapult-‐box.
-‐00:05:22
the
movement
of
Hiccup
through
the
crowd
is
on
sync
the
music.
This
fact
is
enhanced
with
the
cymbal.
Another
interpretation
for
this
would
be
that
the
instrument
is
used
to
cover
a
tempo
change
of
an
edit
at
that
point
(even
when
none
of
them
are
really
noticeable),
or
maybe
it
is
just
used
to
emphasize
the
change
of
musical
material
(introducing
the
FIGHTING
DRAGONS
theme).
The
list
of
themes
utilized
in
this
cue
is
the
following:
Theme
Time
Description
Evil
Dragons
00:04:12
The
theme
starts
sounding
after
a
brief
introduction
by
the
low
brass
and
percussion.
It
is
characterized
by
having
the
melody
in
the
brass
and
being
constantly
accelerating.
All
this
is
done
over
an
almost
unalterable
continuous,
characterized
by
the
use
of
brass
and
percussion,
specially
the
Anvils.
Evil
Dragons
00:04:40
This
is
pretty
much
a
repetition
of
the
previous
section
of
the
cue,
with
some
variations:
on
this
occasion,
the
melody
sounds
slightly
lighter
and
appears
accompanied
by
some
basic
counterpoint
in
the
strings.
Fighting
Dragons
00:05:07
The
theme,
which
has
an
inherent
heroic
feeling,
starts
sounding
just
after
Hiccup
mentions
that
he
will
be
the
first
person
to
hunt
a
Night
Fury.
This
makes
us
believe
that
the
music
at
this
point
stops
describing
what
is
happening
in
the
village
and
focuses
on
what
happens
inside
the
mind
of
Hiccup,
thus
the
heroic
mood
despite
the
fact
that
the
whole
village
is
being
destroyed
by
the
attack
of
the
dragons.
Instrumentation-‐wise,
probably
the
most
noticeable
aspects
are
the
fact
that
the
Anvils
stop
sounding
and
the
cease
of
the
use
of
counterpoint
in
the
melody.
Evil
Dragons
00:05:22
At
this
point,
the
music
is
still
focusing
on
Hiccup’s
mood
but,
at
the
same
time,
starts
describing
once
more
what
is
going
on
in
the
village.
That’s
why,
despite
using
the
EVIL
DRAGONS
theme,
it
sounds
triumphal,
instead
of
menacing.
This
done
by
changing
the
harmony
and
putting
the
melody
in
a
higher
register
than
previously.
Cue
3:
Did
Anybody
See
That?
00:06:07
–
00:07:06
This
cue
works
as
a
closure
of
the
whole
introduction
and
dragons’-‐attack
episode.
It
keeps
the
tension
going
until
the
end
and
finishes
quite
abruptly
when
the
torch
falls
at
00:06:57.
Musically-‐wise,
probably
the
most
remarkable
thing
is
the
fact
that,
for
the
first
time
in
the
whole
soundtrack,
we
can
clearly
hear
electronic
sounds
(at
the
very
beginning
of
the
cue,
mixed
with
acoustic
instruments).
Apart
from
that
peculiarity,
the
instrumentation
of
the
Cue
is
not
far
from
the
used
in
the
previous
2
Cues.
This
cue
has
several
sync
points,
despite
some
of
them
being
hard
to
notice:
-‐00:06:07
the
harp
creates
a
soft
sync
point
with
the
movement
of
the
eyes
of
Hiccup
while,
at
the
same
time,
makes
the
camera
cut
feel
less
abrupt.
-‐00:06:30
the
Bass
Drum
is
synced
with
the
movement
of
Hiccup,
when
he
hides
behind
the
torch.
-‐00:06:33
the
movement
of
Hiccup’s
head
is
in
sync
with
the
music
and
emphasized
with
the
cymbals.
-‐00:06:39
there
is
a
strong
sync
point
when
Stoick’s
feet
land
on
the
earth
and
the
theme
DRAGONS!
start
sounding.
This
is
further
accented
by
the
cymbal
that
can
be
heard
at
this
same
point.
-‐00:06:56
the
percussion
at
the
end
follows
the
movement
of
the
falling
torch.
This
cue
utilizes
several
themes,
even
when
all
of
them
appear
slightly
of
heavily
modified.
Theme
Time
Description
HICCUP
00:06:11
This
theme
appears
briefly
(around
4
seconds)
at
the
beginning
of
the
cue.
It
sounds
as
a
fanfare,
with
the
melody
in
the
trumpets,
the
snare
drum
and
all
of
that
layered
over
runs
in
the
accompanying
piccolo
flute.
At
this
point
,
this
theme
is
used
to
emphasize
the
triumph
and
happiness
of
Hiccup,
after
successfully
downing
the
Night
Fury
(even
when
this
happy
moment
is
soon
interrupted
by
the
appearance
of
the
Monstrous
Nightmare).
WARRIORS
00:06:20
Despite
the
shouts
from
Hiccup
and
all
the
sound
effects
that
are
being
used,
if
we
listen
carefully
we
notice
that
the
theme
WARRIORS,
with
its
characteristic
low
brass
and
choir,
is
sounding
underneath
the
whole
action
that
is
happening.
This
might
be
considered
as
some
sort
of
joke,
since
Hiccup
is
running
for
his
life,
instead
of
fighting
the
dragon.
STOICK
THE
VAST
00:06:33
This
theme
is
briefly
presented
(quite
DRAGONS!
00:06:39
modified)
seconds
before
the
appearance
of
Stoick
to
face
the
dragon.
At
this
point,
the
music
is
anticipating
what
is
going
to
happen
in
the
picture
but
is
not
really
a
great
spoiler,
since
the
theme
is
modified
to
make
it
sound
menacing,
which
could
perfectly
fool
the
audience,
making
them
think
that
the
music
is
representing
the
intentions
on
the
Monstrous
Nightmare,
instead
of
the
movement
off-‐
screen
of
Stoick
to
defend
his
son.
Despite
the
fact
that
the
theme
DRAGONS!
is
the
one
that
is
being
played
at
this
point,
the
orchestration
utilized
is
closer
to
the
one
originally
used
in
WARRIORS.
This
might
be
considered
as
some
sort
of
fusion
between
both
themes.
Another
remarkable
aspect
is
the
fact
that
the
theme
is
played
slightly
faster
than
on
its
previous
appearances.
Cue
4:
War
Room
00:08:55
–
00:09:31
The
whole
cue
is
basically
a
modified
(softer
and
slowed
down)
version
of
the
theme
WARRIORS.
That
said,
the
cue
works
mainly
as
a
background
sound,
setting
an
after-‐the-‐battle
mood,
but
without
any
major
role.
Even
so,
there
are
some
elements
that
are
synced:
-‐00:09:00
the
change
of
the
music
from
a
minor,
almost
nostalgic,
horn
line
to
a
happier
woodwind
melody
is
following
the
movement
of
Hiccus
through
the
house
and
his
immediate
escapade.
-‐00:09:04
the
percussion
enhances
the
cut
of
the
camera
while
helping
to
cover
the
change
of
mood
of
the
music.
-‐00:09:31
the
tension
that
has
been
created
by
the
underscore
below
the
speech
of
Stoick,
drives
to
the
point
in
which
all
the
Vikings
rise
their
hands.
Cue
5:
The
Downed
Dragon
(in
the
movie,
the
cue
starts
around
its
50th
second)
00:10:48
–
00:14:09
This
cue
appears
as
“The
Downed
Dragon”
in
the
soundtrack
and
as
“Out
there”
in
the
expanded
score
Album,
but,
in
both
cases,
there
is
around
50
seconds
at
the
beginning
that
are
missing
in
the
movie.3
3
This
makes
us
think
that
we
are
facing
a
last-‐minute
change,
where
the
producer
or
the
director
decided
that
the
fragment
of
the
movie
from
00:09:31
to
00:10:48
didn’t
need
music.
The
cue
is
full
of
elements
that
could
be
considered
as
almost
a
tribute
to
Hans
Zimmer
and
the
time
that
John
Powell
spent
working
with
him.
The
low
brass
+
percussion
+
electronics
(00:11:36),
the
string
ostinato
(00:12:43)
and
the
use
of
an
electric
guitar
mixed
with
orchestral
instruments
(00:13:54)
are
some
techniques
often
associated
with
Zimmer’s
style.
In
any
case,
this
cue
(especially
it’s
ending)
has
a
very
distinctive
tone
that
makes
it
stand
out
over
the
rest
of
the
soundtrack.4
Sync
Points:
-‐00:11:36
when
the
trail
of
the
downed
Nigh
Fury
appears
on
camera.
-‐00:11:51
the
music
emphasizes
the
moment
when
Hiccup
hides
after
seeing
the
dragon
instead
of
remarking
the
moment
in
which
he
actually
see
it.
This
might
have
been
done
to
not
to
anticipate
Hiccup’s
reaction
to
the
audience.
-‐00:11:55
the
music
follows
the
movement
of
Hiccups
head,
making
it
a
soft
sync.
-‐00:11:58
the
bass
pad/drone
appears
following
the
movement
of
the
camera,
as
soon
as
the
dragon
is
visible.
Once
again,
this
could
be
considered
as
some
sort
of
soft
sync.
-‐00:12:08
the
bass
drum
and
the
harp
are
synced
with
the
moment
in
which
Hiccup
lands.
The
descending
arpeggio
in
the
harp
might
be
understood
as
a
way
to
emphasize
the
movement
of
Hiccup.
-‐00:12:14
the
sync
here
appears
when
the
whole
dragon
is
on
camera,
the
rock
(lower
right
corner)
disappears
and
the
camera
movement
starts
lowering
down.
-‐00:12:24
this
sync
point
is,
at
least,
strange.
The
most
logic
point
to
put
it
would
have
been
at
00:12:23
(when
the
dragon
moves
its
paw),
and,
since
the
music
“stinger”
is
predominantly
high-‐pitched,
it
shouldn’t
clash
with
the
low-‐
frequency
sound
effects
that
are
being
used
at
that
point.
Even
so,
the
composer
decided
to
emphasize
the
moment
in
which
Hiccup
hit
the
rock
instead.5
-‐00:12:36
the
cymbal
follows
the
movement
of
the
camera
and
enhances
the
vision
of
the
open
eye
of
the
dragon.
-‐00:13:10
the
cut
and
the
presentation
of
the
theme
TOOTHLESS
are
synced.
-‐00:13:45
the
movement
of
the
dragon’s
pupil,
highlighted
by
the
Bartok
pizzicatti
in
the
strings,
restarts
the
flow
of
the
music
which
had
briefly
stopped
at
00:13:44.
-‐00:13:51
the
jump
of
the
Night
Fury
is
emphasized
by
the
fast
run
in
the
woodwinds,
leaving
room
for
the
sound
effects
to
enhance
the
collision
of
Hiccup’s
head
against
the
rock
at
00:13:52.6
-‐00:13:54
the
cut
of
the
camera
and
the
beginning
of
the
theme
TOOTHLESS
are
synced,
once
more.
4
Even
if
not
as
the
“best”
cue,
yes
as
one
of
the
most
unique.
5
It
Works
perfectly
fine,
but,
from
an
analytic
point
of
view,
it
doesn’t
make
too
much
sense.
6
This
is
a
procedure
that
we
can
find
many
times
throughout
the
whole
soundtrack.
The
list
of
themes
used
in
this
cue
is
the
following:
Theme
Time
Description
HICCUP
00:10:48
The
melody
in
the
bassoon
and
the
sustained
noted
in
the
strings
give
to
this
slowed-‐down
version
of
HICCUP’s
theme
a
warm
and
affective
color,
helping
the
audience
to
understand
that
Stoick
is
not
just
a
fearsome
warrior,
but
also
a
father
that
worries
about
his
son.
DISCOVERY
00:11:03
This
theme
appears
in
the
woodwinds
and
strings,
with
some
light
string
accompaniment
in
the
form
of
sustain
and
pizzicatti
notes,
which
confers
to
it
a
casual
and
easygoing
mood.
TOOTHLESS
00:13:01
Even
when
the
panting
and
growling
of
the
dragon
cover
the
entry
point
of
the
theme,
we
can
still
perceive
it.
The
said,
the
fact
is
that,
at
this
point,
the
theme
is
used
as
a
bridge
y
the
strings,
more
than
as
an
actual
theme.
TOOTHLESS
00:13:10
This
is
the
first
“real”
appearance
of
this
theme,
dramatically
played
in
the
strings
over
a
timpani
roll.
At
the
same
time,
the
tempo
accelerates,
which
increases
the
tension
even
more.
BERK
00:13:27
The
theme
is
utilized
slowed
down
a
lot
and
“minorized”,
conferring
an
almost
funeral
mood
to
it
(as
if
all
Hiccup’s
dreams
of
glory
died
at
that
point)
TOOTHLESS
00:13:54
As
a
contradistinction
to
the
previous
times,
this
time
around
the
theme
has
menacing
mood
emphasized
by
the
use
of
an
electric
guitar
combined
with
a
fiddle,
both
of
them
layered
over
the
orchestra.
Cue
6:
Bread-‐making
Vikings
00:14:34
–
00:14:52
This
is
an
extremely
short
cue
based
entirely
on
the
materials
from
the
theme
EVIL
DRAGONS.
Consists
on
a
single
musical
phrase
(the
beginning
of
the
theme)
orchestrated
mainly
with
strings
and
horns,
with
some
sustained
noted
in
the
low
woodwinds
and
brass,
which
gives
to
it
a
mood
that
could
be
associated
as
a
“memory
of
the
recent
battle”.7
7
Or
at
least
that
is
one
possible
interpretation
after
seeing
the
music
in
it’s
context.
In
any
case,
the
music
is
most
likely
there
to
fill
an
empty
space,
despite
all
the
possible
interpretations
that
could
be
made
about
it.
Cue
7:
Dragon
Training
00:16:12
–
00:19:09
(the
music
stops
briefly
between
00:18:49
and
00:18:57,
but
in
the
soundtrack
everything
is
listed
as
a
single
cue,
and
so
he
have
done
the
same
in
this
analysis).
The
cue
is
divided
in
5
sections,
each
one
representing
a
different
moment
of
the
training:
Entering
to
the
Arena:
00:16:12
-‐
00:16:41
this
section
is
characterized
by
the
slow
pulse
of
the
music
and
glorious
and
Celtic
flavor
obtained
by
using
choir
and
bagpipes.
Hiccup’s
unhappiness:
00:16:41
-‐
00:17:08
this
section
works
as
background
music
or
as
a
transition.
The
instruments
used
are
mainly
a
combination
of
strings
and
horns.
Preparing
to
the
Battle:
00:17:08
–
00:17:36
this
section
is
a
basically
a
continuous
increment
of
tension
obtained
by
the
repetition
of
an
ostinato
and
the
transposition
of
it
(from
low
to
high
strings).
Surviving!:
00:17:36
–
00:18:49
this
section
is
orchestrated
in
such
a
way
that
it
reminds
the
music
used
in
adventure
movies.8
End
of
the
Lesson:
00:18:57
–
00:19:09
this
section
is
mainly
compound
of
a
low
sustained
note
and
serves
to
close
this
“episode”
of
the
movie.
-‐00:16:12
the
beginning
of
the
cue
is
synced
with
the
movement
of
the
Arena
door.
-‐00:16:30
the
aerial
view
of
the
full
Arena
is
emphasized
with
the
cymbals
and
the
crescendo
in
that
starts
at
around
00:16:17.
The
choir
enhances
the
idea
of
“glory”
that
represents
fighting
in
the
Arena
for
the
young
Vikings.
-‐00:17:40
the
dragon
hitting
the
wall
is
in
time
with
the
music.
-‐00:17:47
the
music
is
synced
with
the
cut.
There
is
also
a
change
in
the
music
at
this
point.
-‐00:18:12
the
change
in
the
music
is
synced
with
the
cut.
-‐00:18:45
at
this
point
(where
Hiccup
is
trapped
between
the
dragon
and
the
rock
wall)
we
can
listen
a
tremolo
in
the
brass.
This
might
be
there
to
represent
Hiccup’s
fear.
About
the
thematic
materials
that
can
be
found
in
this
cue:
Theme
Time
Description
FIGHTING
DRAGONS
00:16:12
The
tempo
is
slowed
down
in
comparison
with
previous
appearances
of
the
theme.
The
orchestration
is
also
quite
different,
using
mainly
horns
and
choir
for
the
melody
and
adding
a
bagpipe
pedal
and
whistles
a
little
bit
later.
All
these
elements
confer
a
epic
(almost
8
More
specifically
like
those
moments
in
which
the
Hero
is
successfully
escaping
from
a
trap.
glorious)
yet
Celtic
flavor
to
it.
FIGHTING
DRAGONS
00:17:47
After
the
cymbal
roll,
the
music
starts
utilizing
elements
from
the
theme,
but
the
theme
itself
doesn’t
appear
clearly
until
00:18:07
in
the
trumpet.
EVIL
DRAGONS
00:17:57
Here
happens
something
similar
to
what
happened
in
the
previous
case:
the
musical
material
is
based
in
elements
from
EVIL
DRAGONS,
but
the
whole
theme
itself
doesn’t
appear.
Compared
with
the
first
time
in
which
this
theme
was
presented
(in
the
2nd
Cue),
this
time
it
sounds
more
“casual”
and,
definitely,
less
wicked.
The
rest
of
the
Cue
(until
00:18:49)
is
a
mix
of
elements
from
FIGHTING
DRAGONS
and
EVIL
DRAGONS.
EVIL
DRAGONS
00:18:28
At
this
point
the
theme
recovers
its
original
“evil”
sound
but
the
tempo
and
orchestration
remains
similar
to
the
one
that
have
been
used
until
this
point.
Cue
8:
Wounded
(Based
almost
entirely
on
a
“faery”
version
of
“Berk”)
(00:19:51
–
00:21:10)
The
most
interesting
aspect
of
this
cue
is
the
instrumentation
and
how
it
changes
when
we
compare
it
with
previous
appearances
of
the
materials
that
are
being
used
in
the
Cue.
The
female
voices
and
choice
of
harmonies,
combined
with
the
long
notes
in
strings
and
horns
and
the
little
“sparkles”
in
the
woodwinds
and
percussion,
confer
to
this
cue
an
ancient/exotic,
almost
magical,
taste.
Also,
the
staticity
of
the
music
enhances
the
idea
of
a
pause
in
the
course
of
time,
as
is
everything
else
had
stopped
and
we
were
looking
at
a
frozen
scene.
This
cue
has
several
sync
points,
although
some
of
them
are
quite
subtle:
-‐00:19:51
As
it
happened
several
times
before,
the
music
is
nor
synced
with
the
strongest
point
(the
dragon),
but
with
a
softer
one
(Hiccup’s
fall),
avoid
a
clash
between
music
and
SFX.
-‐00:20:11
we
can
feel
a
soft
sync
point
but
it
is
hard
to
tell
if
the
music
is
pointing
out
the
fall
of
the
dragon
or
the
rise
of
Hiccup’s
head.
-‐00:20:33
when
Hiccup
removes
his
hand
from
the
notebook
and
we
can
see
the
sketch
of
the
dragon
without
half
of
it’s
tail.
-‐00:02:53
the
modulation
in
the
music
when
both,
the
dragon
and
Hiccup,
become
aware
of
the
presence
of
the
other
one.
This
modulation
appears
together
with
a
change
in
the
instrumentation
which
serves
to
take
the
audience
away
from
the
“dreamy”
atmosphere
that
was
established
by
the
first
part
of
the
cue.
This
is
the
list
of
themes
used
in
this
cue.
Theme
Time
Description
BERK
00:20:03
We
can
listen
to
it
in
the
choir.
This
choice
of
instrumentation
makes
it
sound
exotic
and
magical.
BERK
00:20:53
The
thematic
materials
used
are
the
same,
but
reorchestrated
and
in
a
lower
tonality,
making
it
sound
more
serious
and
solemn,
in
comparison
with
the
“faery”
taste
of
the
rest
of
the
cue.
Cue
9:
The
Dragon
Book
(00:22:18
–
00:24:29)
This
cue
feels
as
a
direct
continuation
to
the
previous
one,
musically-‐wise
speaking,
since
it
starts
with
the
same
thematic
materials
and
with
a
(somehow)
slightly
similar
orchestration.9
One
of
the
main
differences
while
comparing
with
the
previous
cue
is
that
this
time
around
the
music
is
constantly
evolving
and
increasing
it’s
tension,
while
in
the
previous
cue
the
music
was
more
static.
This
cue
has
one
main
sync
point
at
00:23:22,
with
the
appearance
of
the
Night
Fury
in
the
Dragon
Book:
-‐00:22:57
after
the
thunder,
the
musical
materials
change
from
BERK
to
EVIL
DRAGONS.
-‐00:23:22
we
can
listen
to
a
wicked
version
of
the
theme
TOOTHLESS.
-‐00:23:42
there
is
a
soft
sync
between
the
music
and
the
moment
in
which
Hiccup
drops
his
notebook,
although
this
could
be
understood
as
a
preparation
for
the
cut
and
the
ships’
scene.
-‐00:24:08
the
music
changes
from
the
more
“introspective”
and
“landscapy”
feeling
to
an
almost
military-‐march
sounding
music.
-‐00:24:28
here
we
found
one
case
in
which
the
music
and
the
sound
effects
are
hitting
the
same
point
simultaneously.10
The
list
of
themes
that
we
can
find
in
this
cue
is
the
following:
Theme
Time
Description
BERK
00:22:18
The
choice
of
instrumentation
in
this
case
(harmonics
in
the
violins
and
voices
for
the
melody
and
electronics
+
orchestra
as
accompaniment)
make
this
cue
sound
mysterious
and
menacing,
9
Understanding
by
that,
that
the
music
is
orchestrated
as
a
thin
and
mysterious
melody
over
a
mattress
of
sustain
notes.
10
As
we
have
previously
seen,
in
many
occasions
the
composer
decides
to
avoid
a
clash
between
sound
effects
and
music.
while
sounding
fascinating
at
the
same
time.
EVIL
DRAGONS
00:22:57
The
theme
is
used
mainly
as
a
continuation
for
the
cue,
as
it
keeps
increasing
the
tension.
TOOTHLESS
00:23:22
This
time
around,
the
theme
is
orchestrated11
to
sound
wicked
and
menacing,
in
contrast
with
the
voice
if
Hiccup,
who
cannot
believe
what
he
is
reading
in
the
book.
WARRIORS
00:23:51
The
theme
sounds
as
a
sailors’
melody,
while
sounding
sad,
nostalgic
and
Celtic
at
the
same
time.
This
feeling
happens
because
of
the
main
melodic
line
being
assigned
to
the
fiddle.
Cue
10:
Focus,
Hiccup!
00:24:40
–
00:26:35
We
can
find
the
following
sync
points:
-‐00:24:40
the
beginning
of
the
Cue
is
not
exactly
synced
with
the
picture
(once
more,
the
beginning
of
the
music
is
slightly
late
to
leave
room
for
the
sound
effects).
-‐00:25:02
at
the
point
in
which
they
find
the
“blind
spot”
of
the
dragon,
the
music
suddenly
stops.
-‐00:25:12
the
music
keeps
going
with
the
dragonfire.
-‐00:25:17
at
the
point
in
which
Hiccup
asks
more
information
about
the
Night
Fury,
the
music
follows
this
isolation
from
the
battle,
pointing
out
the
fact
that
Hiccup
is
not
really
focused
(as
the
Cue
name
mentions).
-‐00:25:26
the
movement
of
Hiccup
is
synced
with
the
cymbal.
-‐00:25:30
the
music
changes
when
the
cut
shows
Astrid’s
face,
following
the
psychology
of
this
character
instead
of
narrating
the
context
(something
similar
to
what
happened
earlier,
at
00:25:17).
-‐00:25:35
the
music
changes
in
the
moment
in
which
the
dragon
notices
Hiccup,
going
back
to
use
the
music
to
describe
the
environment.
-‐00:25:56
once
more,
at
this
point
the
music
stops
as
it
follows
Hiccup,
instead
of
the
actual
battle
with
the
dragon.
-‐00:26:16
the
music
movement
stops
as
Astrid
hits
the
dragon.
List
of
themes
used
in
this
cue
Theme
Time
Description
EVIL
DRAGONS
00:24:40
This
is
the
first
point
in
the
movie
in
+
which
we
can
find
an
overlap
of
two
TRAINING
WITH
DRAGONS
different
themes,
even
when
TRAINING
WITH
DRAGONS
could
be
considered
more
as
a
recurrent
motif
than
as
an
actual
theme.
The
combination
of
percussion
and
short
notes
in
the
strings
recreate
an
11
This
is
the
first
time
in
the
movie
that
we
can
clearly
listen
to
the
harpsichord,
which
appear
combined
with
harp,
brass,
stings
and
percussion.
“action
context”,
while
the
melody
in
the
brass
makes
the
overall
result
sound
epic.
TRAINING
WITH
DRAGONS
00:25:12
Here
the
theme
sound
lighter
as
the
instrumentation
changes
and
the
music
modulates
up.
WARRIORS
00:25:30
We
can
hear
a
light
and
faster
version
of
the
theme
WARRIORS,
as
if
the
music
was
sneaking
around
(following
the
movement
of
the
characters).
FIGHTING
DRAGONS
00:25:47
We
can
briefly
listen
this
theme
in
the
horns,
on
top
of
all
the
orchestral
movement
that
is
taking
place.
Cue
11:
Offering
(00:26:36
–
00:27:21)
The
beginning
of
this
Cue
is
overlapped
with
the
ending
of
the
previous
one.
The
whole
Cue
is
done
as
an
“indefinite”
background,
as
the
audience
doesn’t
know
exactly
what
is
going
to
happen.
-‐00:26:55
we
find
a
soft
sync
when
Hiccup
takes
the
fish.
-‐00:27:03
there
is
another
soft
hit,
as
the
Night
Fury
appears
in
the
screen.
-‐00:27:10
the
music
changes,
following
the
story
more
than
hitting
one
specific
point.
Even
so
there
is
a
noticeable
change.
The
themes
that
we
can
find
in
this
Cue
are
the
following:
Theme
Time
Description
BERK
00:26:36
The
theme
appears
very
distorted,
recreating
an
(almost)
“scary-‐moviesque”
context.
Cue
12:
Forbidden
Friendship
(00:27:52
–
00:31:48)
The
beginning
of
this
Cue
is
quite
peculiar
since
the
music
suggests
a
hard
Sync
Point
(which
in
this
case
would
be
the
bite),
and
it
starts
instead
on
a
softer
Sync
Point
(the
moment
when
Toothless
pulls
his
head
back).
This
was
done
to
let
room
for
the
sound
effects
and
avoid
a
clash
between
these
and
the
music.
This
cue
could
be
roughly
explained
as
a
huge
crescendo
(build
over
an
ostinato)
from
the
bite
at
00:27:52
until
the
point
in
which
Hiccup
realizes
that
the
Dragon
is
behind
him
(at
00:31:12).
From
there,
and
until
the
end
of
the
Cue,
the
music
changes
drastically
to
a
more
“faery”
style,
which
serves
to
emphasize
the
magical
moment
that
is
happening
in
the
picture
while,
at
the
same
time,
helps
releasing
all
the
tension
accumulated
by
the
previously
mentioned
crescendo.
The
sync
points
that
we
can
find
are
the
following:
-‐00:27:52
the
beginning
of
the
Cue.
It
has
some
peculiarities,
as
mentioned
earlier.
-‐00:29:07
when
Hiccup
tries
to
touch
the
Dragon
and
the
music
changes
as
it
does
the
dragon’s
mood.
-‐00:29:25
the
harp,
representing
the
idea
of
flying
(and
traditionally
associated
with
thinking
and
memories
in
the
movies),
can
be
heard
as
the
dragon
watch
the
bird
flying,
sounding
somehow
magical
and
bittersweet
at
the
same
time.
-‐00:31:12
the
music
changes
following
the
movement
of
Hiccup’s
shoulders
as
he
notices
that
the
dragon
is
behind
him.
Themes
used:
Theme
Time
Description
TOOTHLESS
00:29:01
We
can
hear
the
theme
in
the
vibraphone,
as
another
element
of
the
huge
build
up
that
is
in
fact
this
Cue.
FORBIDDEN
FRIENDSHIP
00:29:52
This
is
the
first
time
in
the
whole
(only
the
second
half)
soundtrack
in
which
we
can
hear
this
theme,
more
specifically,
it
appears
in
the
whistle
at
this
point.
TOOTHLESS
00:30:06
The
vibes
play
the
theme
TOOTHLESS,
+
while
strings
and
female
voices
are
BERK
playing
the
theme
BERK,
layering
both
themes.
Cue
13:
New
Tail
(00:32:53
–
00:35:29)
This
Cue
is
divided
in
three
main
parts:
-‐The
first
part,
while
Hiccup
is
creating
the
new
tail
for
Toothless,
vastly
dominated
by
the
theme
DISCOVERY.
-‐The
second
part,
less
defined
thematically-‐wise,
from
00:33:43.
-‐The
third
part
starts
at
00:34:47,
when
Toothless
notices
the
new
tail.
There
sync
points
that
we
find
in
this
Cue
are
the
following:
-‐00:33:07
the
end
of
the
pickup
bar
of
the
theme
DISCOVERY
and
the
movement
of
the
book
in
the
picture
are
synced.
-‐00:33:55
the
music
is
following
the
movements
of
Toothless,
as
he
notices
the
smell
of
the
eel.
-‐00:35:29
the
Cue
ends
as
Hiccup
falls
into
the
water,
syncing
the
splash
with
the
cymbals.
Theme
Time
Description
DISCOVERY
00:33:06
We
can
listen
to
the
theme,
first
as
a
solo
line
in
the
whistle,
and
BERK
00:33:47
DRAGONS
00:34:49
immediately
after
that,
orchestrated
with
a
full
orchestra.
The
theme
is
not
presented
literally,
but
the
entire
segment
from
00:33:47
to
00:34:47
is
based
on
materials
from
BERK.
We
can
heard
the
theme,
first
in
the
whistle
and,
immediately
after
that,
fully
orchestrated
(something
similar
to
what
we
found
at
the
beginning
of
this
cue
with
the
theme
DISCOVERY).
Cue
14:
Teamwork
(00:35:39
–
00:36:14)
Probably
the
most
interesting
aspect
of
this
Cue,
mechanically-‐wise,
is
the
fact
that
the
music
starts
before
the
actual
scene,
but
unlike
other
examples,
this
time
around,
the
music
starts
with
energy
from
the
very
beginning
(making
its
entry
point
feel
much
more
noticeable,
at
least
when
compared
with
other
cases).
This
Cue
has
only
one
clear
sync
point,
at
00:36:14,
when
they
throw
the
bucket
of
water.
The
only
theme
that
can
be
heard
in
this
Cue
is
the
following:
Theme
Time
Description
TRAINING
WITH
DRAGONS
00:35:41
The
theme
starts
sounding
at
this
point
in
the
piano
and
strings,
but
is
barely
audible
due
to
the
sound
effects.
The
rest
of
the
Cue
is
mostly
ambience
music,
recreating
the
sound
of
an
Amazonian
jungle, 12
which
is
quite
far
from
the
sound
of
the
rest
of
the
Soundtrack,
making
it
a
risky
choice.
12
Or
at
least,
the
sound
that
usually
is
associated
with
them
in
films.
Cue
15:
Charming
the
Zippleback
(00:36:57
–
00:37:18)
This
cue
is
very
similar
to
the
Cue
Nº9:
Wounded,
to
the
point
that
it
almost
feels
as
a
music
edit
of
the
same
materials.
There
aren’t
many
thematic
elements
used
in
this
brief
cue,
which
(as
Wounded)
is
made
over
a
variation
of
the
theme
BERK.
There
is
some
sort
of
soft
sync
at
00:37:01,
where
the
music
changes,
following
the
picture
and
at
00:37:14,
where
the
trumpet
point
out
the
fear
that
produces
the
eel
in
the
dragon.
Cue
16:
See
you
Tomorrow
(00:37:28
–
00:41:11)
The
cue
begins
as
a
traditional
pennywhistle
Irish
song
and
slowly
evolves,
adding
materials
of
different
themes
as
the
story
is
narrated
by
the
picture.
The
sync
points
that
can
be
found
in
this
Cue
are
the
following:
-‐00:37:48
the
music
follows
the
movement
as
Hiccup
raises
his
arm,
provoking
his
fall.
-‐00:38:28
the
cut
and
the
cymbals
are
synced.
-‐00:38:48
the
music
enhances
the
moment
in
which
Hiccup
finds
the
correct
spot
to
scratch
and
the
dragon
falls
asleep.
-‐00:39:05
the
music
stops
expectantly,
waiting
for
the
picture
to
keep
narrating
the
story.
-‐00:39:10
there
is
a
hit
(done
by
sound
effects)
immediately
followed
by
the
music.
-‐00:39:29
the
music
anticipates
the
static
pose
of
Astrid.13
-‐00:40:44
the
en
of
the
Cue
“jumps”
to
the
next
scene
of
the
story,
helping
to
understand
the
connection
between
two
completely
different
scenes.
This
cue
is
based
almost
entirely
in
three
themes:
Theme
Time
Description
TOOTHLESS
00:37:39
The
music
doesn’t
show
the
theme,
but
it
is
clearly
inspired
by
it.
DISCOVERY
00:38:01
The
theme
starts
sounding
as
Hiccup
discover
the
fact
that
the
grass
tame
the
dragons
and
make
them
playfull.
TOOTHLESS
00:38:35
The
theme
appears
in
mayor
mode,
fast
and
orchestrated
in
a
way
that
resembles
the
sound
of
marching
music
(mainly
due
to
the
combination
of
high
woodwinds
and
snare
drum)
13
Or,
in
other
words,
is
hitting
a
little
bit
early.
DISCOVERY
00:38:53
TOOTHLESS
00:39:43
BERK
00:39:47
DISCOVERY
00:39:57
WARRIORS
00:40:44
The
theme
isn’t
pointing
out
anything
specifically.
It
is
just
a
coherent
continuation
of
the
musical
structure
of
the
cue.
The
theme
is
slowly
presented,
first
shyly
in
the
harpsichord,
and
progressively
in
the
rest
of
the
strings.
It
is
interesting
the
fact
that
it
is
presented
initially
as
melody,
but
shortly
after
that,
it
becomes
an
accompaniment.
The
theme
appears
in
the
horns,
layered
over
the
theme
TOOTHLES
(in
the
strings)
As
it
happened
earlier
(at
00:38:53),
the
theme
is
used
as
a
natural
continuation
of
the
cue.
This
time
around,
the
melody
is
assigned
to
the
string
section,
and
becomes
progressively
thinner,
to
the
point
in
which
it
stops
at
00:40:26.
The
theme
appears
slowed
down,
in
the
bassoon,
over
a
mattress
of
sustain
notes
in
the
strings.
The
overall
combination
creates
a
feeling
of
defeat.
Cue
17:
Test
Drive
(00:41:41
–
00:44:03)
In
this
cue
we
can
hear
for
the
first
time
a
complete
version
of
the
theme
FORBIDDEN
FRIENDSHIP.
This
might
done
be
to
point
out
the
fact
that
the
relation
between
Hiccup
and
Toothless
is
growing
as
they
are
becoming
close
friends.
The
overall
structure
of
the
Cue
is
A-‐B-‐A’,
being
the
middle
section
the
point
in
which
Hiccup
and
Toothless
are
separated
mid-‐air
(and
the
music
changes
drastically).
The
main
sync
points
that
we
find
in
this
cue
are
the
following:
-‐00:42:38
there
is
a
hit
(slightly
anticipated
by
the
woodwinds)
as
Toothless
hits
the
rock.
-‐00:42:59
the
music
changes
as
Hiccup
loses
the
paper.
-‐00:43:38
the
theme
FORBIDDEN
FRIENDSHIP
starts
sounding
following
the
movement
of
Hiccup’s
foot.
The
themes
used
in
this
cue
are:
Theme
Time
TOOTHLESS
00:41:45
BERK
00:42:03
FORBIDDEN
FRIENDSHIP
00:42:19
BERK
00:42:42
TOOTHLESS
00:43:30
FORBIDDEN
FRIENDSHIP
00:43:38
Description
The
theme
is
presented
in
the
bagpipes,
which
combines
with
the
landscape
and
the
fact
that
they
are
flying.
All
this
is
strong
enough
to
take
our
attention
away
from
the
cliché
of
thinking
about
“Scotland”
when
we
hear
bagpipes.14
The
theme
shows
up
in
the
horns,
over
the
theme
TOOTHLESS
(which
at
this
point
is
being
used
as
a
continuum).
The
theme
appears
complete
for
the
first
time
(as
the
friendship
and
connection
between
Hiccup
and
Toothless
is
consolidated),
over
an
accompaniment
that
is
made
as
a
result
of
a
variation
of
the
theme
TOOTHLESS
This
time,
the
theme
evolves
slightly
(becomes
slightly
more
developed
by
adding
more
notes
to
it).
Once
more,
the
theme
is
used
as
an
accompaniment
in
the
strings
This
time
the
orchestration
is
more
developed
(there
is
much
more
movement,
turning
the
music
into
a
more
action-‐oriented
Cue).
Cue
18:
Not
So
Fireproof
(00:44:46
–
00:45:14)
This
short
cue
is
the
result
of
a
combination
of
elements
from
two
different
cues:
-‐The
beginning
is
a
strongly
variated
version
of
EVIL
DRAGONS
(sounding
definitely
more
casual
and
playful
than
evil)
-‐At
00:45:00
we
listen
the
second
half
of
the
theme
FORBIDDEN
FRIENDSHIP.
Cue
19:
This
time
for
sure
(00:47:37
–
00:48:14)
This
short
cue
is
almost
a
condensed
version
of
the
second
half
of
the
first
cue
of
the
soundtrack,
as
we
find
almost
the
same
themes
and
the
orchestration
is
identical
at
many
points.
In
fact,
from
00:48:03
until
the
end
of
the
cue,
the
instrumentation
used
is
the
same
that
we
could
listen
in
the
first
cue.
14
The
reiterate
repetition
of
the
theme
with
slight
changes
in
the
instrumentation
vaguely
reminds
the
orchestration
of
the
main
theme
of
Chariots
of
fire.
We
find
sync
at
three
points
in
this
Cue:
-‐00:47:37
the
beginning
of
the
Cue
is
synced
moment
in
which
Stoick
closes
the
door.
-‐00:47:50
as
Astrid
pulls
down
Hiccup’s
shield,
the
music
also
“goes
down”
(becomes
lighter
both
in
dynamics
and
orchestration).
-‐00:48:03
the
appearance
of
the
theme
WARRIORS
is
synced
with
the
movement
of
Astrid.
Even
when
the
Cue
is
short,
many
themes
are
being
used:
Theme
Time
Description
DRAGONS!
00:47:45
The
orchestration
is
quite
similar
to
the
one
utilized
for
this
same
theme
in
the
first
Cue
of
the
soundtrack.
FORBIDDEN
FRIENDSHIP
00:47:50
We
can
only
hear
a
variated
version
of
the
tail
of
the
theme,
but
is
clear
enough
to
point
it
out.
DRAGONS!
00:47:53
The
theme
appears
in
the
stacatti
of
the
oboe,
and
then,
progressively,
in
the
rest
of
the
woodwinds
and
orchestra.
WARRIORS
00:48:03
-‐
DRAGONS!
00:48:10
-‐
Cue
20:
Astrid
finds
Toothless
(00:49:50
–
00:50:21)
This
Cue
is
a
combination
of
the
themes
TOOTHLESS
(which
has
the
leading
role)
and
the
second
half
of
FORBIDDEN
FRIENDSHIP
(as
accompaniment
at
some
points).
The
orchestration
resembles
the
one
used
in
The
Downed
Dragon,
and
the
theme
TOOTHLESS
sounds
menacing
once
more
(at
least
at
the
beginning).
From
that
point,
the
rest
of
the
Cue
is
a
series
of
variations
of
the
same
theme.
Cue
21:
Astrid
goes
for
a
Spin
(00:51:22
–
00:52:00)
At
00:51:37
we
can
listen
one
of
the
melodies
that
were
used
in
the
Cue
See
you
Tomorrow. 15
Apart
from
that,
the
Cue
is
mainly
built
using
the
theme
DRAGONS!,
which
we
can
listen
at
00:50:22
and
00:51:50.
The
only
sync
point
that
is
being
used
is
found
at
00:51:37,
when
the
previously
mentioned
melody
“emerges”
as
they
emerge
from
the
water.
15
It
hasn`t
been
classified
as
a
theme
because
it
only
appears
in
these
two
points.
Cue
22:
Romantic
Flight
(00:52:02
–
00:53:48)
This
Cue
is
made
with
a
lot
of
musicality,
without
following
frame-‐by-‐frame
what
is
going
on
in
the
picture
(which
means
that
there
are
not
too
many
sync
points),
but,
even
so,
it
works
beautifully.
The
structure
of
the
Cue
could
be
roughly
explained
as
a
continuous
build
up
and
then
a
tail
to
release
the
tension.
We
find
two
sync
points:
-‐00:50:50
there
is
a
soft
sync
ad
the
theme
TOOTHLESS
appears,
following
the
movement
of
the
camera.
-‐00:52:57
the
cut
is
synced
with
the
cymbals.
About
the
themes
used,
they
are
the
following:
Theme
Time
Description
LOVE
THEME
00:52:02
The
theme
is
presented
isolated,
as
a
solo
line
on
the
violin,
and
is
progressively
coated
by
the
harmony
LOVE
THEME
00:52:23
This
time,
the
theme
appears
in
the
Horns,
but
it
is
played
soft
and
carefully,
over
a
light
accompaniment.
TOOTHLESS
00:52:50
The
theme
appears
adapted
to
the
romantic
context,
with
variated
rhythms
and
with
a
lovely-‐major
melody
that
hardly
reminds
the
first
appearance
of
the
theme.
LOVE
THEME
00:53:10
At
this
point
the
Cue
reaches
it’s
thickest
orchestration,
it’s
climax,
so
to
call
it.
The
whole
orchestra
is
playing,
making
it
sound
thick
and
glorious.
Cue
23:
Dragon’s
Den
(00:55:4716
–
00:56:19)
This
Cue
is
quite
different
from
previous
Cues.
Here
the
composer
opted
for
a
textural
approach,
but
using
primarily
orchestral
instruments
and
little-‐to-‐no
electronic
sounds.
Even
when
this
is
primarily
a
textural
Cue,
the
number
of
sync
points
that
we
find
is
smaller
than
what
we
could
think.
-‐00:55:27
the
cymbals
and
the
movement
of
the
wings
of
Toothless
are
synced.
-‐00:56:10
the
appearance
of
theme
EVIL
DRAGONS
is
synced
with
the
bite.
-‐00:56:19
the
ending
of
the
Cue
is
synced
with
the
cut.
16
The
beginning
of
this
Cue
is
really
hard
to
perceive,
because
of
all
the
sound
effects
that
are
being
played
at
the
same
time
We
find
the
following
themes
as
well:
Theme
Time
Description
EVIL
DRAGONS
00:55:09
The
theme
appears
slowed
down
and
with
it’s
rhythm
and
harmony
changed,
but
is
still
recognizable.
It
sounds
imposing
and
astounding
thanks
to
the
slow
tempo
and
the
instrumentation.
BERK
00:55:35
The
theme
appears
shyly
with
some
variations
in
the
melody.
EVIL
DRAGONS
00:56:10
The
theme
is
used
primarily
as
a
Coda,
the
close
this
chapter
of
the
story.
Cue
24:
The
Cove
(00:56:30
–
00:57:27)
This
short
as
smooth
Cue
is
based
entirely
on
materials
from
two
themes.
There
aren’t
noticeable
sync
points,
even
when
there
is
a
change
in
the
music
as
the
context
changes
(at
00:56:58).
Apart
from
that,
the
Cue
is
just
a
simple
and
beautiful
peace
that
works
as
a
“calm
in
the
middle
of
the
storm”
kind
of
Cue.
Theme
Time
Description
BERK
00:56:30
The
theme
is
used
with
truncated
rhythm
and
light
orchestration.
The
overall
context
creates
an
atmosphere
that
suggests
“plotting”
or
“sneaking”,
as
if
something
not
fully
legal
was
being
done.
LOVE
THEME
00:56:58
The
theme
starts
sounding
as
Astrid
notices
that
Hiccup
is
speaking
seriously
and
she
discovers
her
feelings
for
him.
The
theme
sounds
intimate
an
also
has
some
nostalgia
feeling,
as
if
the
music
was
reviving
stories
from
the
past.
Cue
25:
The
Kill
Ring
(00:58:03
–
01:02:18)
This
Cue
is
heavily
inspired
in
the
music
from
action/war
movies
as
it
combines
epic
elements
with
textural/rhythmic
elements.
That
said,
it
doesn’t
have
too
many
sync
points
for
a
Cue
of
its
nature:
-‐00:58:43
there
is
some
sort
of
soft
syncing
at
this
point,
as
Hiccup
enters
in
the
Arena.
-‐00:59:14
the
point
in
which
the
doors
are
broken
are
enhanced
by
the
cymbals.
-‐00:59:54
the
music
stops
as
Hiccup
throws
his
helmet.
-‐01:00:27
the
theme
EVIL
DRAGONS
start
sounding.
It
is
worth
saying
that
the
theme
is
following
the
actions
that
are
taking
place
off-‐screen
at
this
point,
making
it
an
interesting
choice.17
-‐01:01:49
the
music
stops
as
Toothless
stops
when
Hiccup
shouts.
The
theme
that
can
be
found
through
this
Cue
are
the
following:
Theme
Time
Description
HICCUP
00:58:09
The
slow
“path-‐ed”
melody
in
the
horns,
the
light
accompaniment
and
the
reharmonization
of
the
theme
make
it
sound
Epic,
resembling
the
sound
of
some
Cues
traditionally
found
in
the
American
war-‐movies.
BERK
00:58:43
The
theme
doesn’t
appear
in
its
full
“natural”
form,
but
this
passage
is
clearly
based
on
materials
from
BERK,
although
heavily
distorted
at
some
points.
-‐
We
cannot
find
any
recognizable
theme
in
this
passage.
That
said,
there
are
some
elements
with
theme-‐like
characteristics
(for
example
at
01:00:04
the
melody
in
the
trumpet
or
at
01:00:17
the
melody
in
the
strings).
The
whole
passage
has
primarily
a
textural
function
and
is
steadily
modulating
the
level
of
tension.
EVIL
DRAGONS
01:00:27
The
theme
appears
briefly,
as
Toothless
is
trying
to
scape
from
the
hole
to
help
Hiccup.
TOOTHLESS
01:00:38
The
theme
appears
heavily
distorted
in
the
strings,
modulating
every
4
notes,
oozing
anxiety,
as
Toothless
runs
to
save
his
friend.
FORBIDDEN
FRIENDSHIP
01:01:14
The
theme
can
be
hard
split
between
the
instruments
of
the
orchestra
(first
in
woodwinds
and
strings,
and
after
that
in
the
horns
and
glockenspiel).
TOOTHLESS
01:01:51
The
theme
sounds
dramatic
and
sad,
with
an
orchestration
that
somehow
reminds
the
first
appearance
of
the
theme
in
the
5th
Cue.
17
An
alternative
could
have
been
using
an
anxious
version
of
the
theme
TOOTHLESS,
but
the
composer
saved
that
for
later.
Cue
26:
You’re
Not
a
Viking
(01:02:54
–
01:03:45)
This
Cue,
as
the
5th
one
“The
Downed
Dragon”,
has
it’s
beginning
cut.
When
we
compare
the
soundtrack
and
the
movie
we
find
that
the
Cue
starts
from
the
second
35,
with
all
the
beginning
(based
on
the
theme
EVIL
DRAGONS)
removed
from
the
final
cut.
The
cue
has
the
following
sync
points:
-‐01:02:54
as
Stoick
turns,
the
music
starts.
-‐01:03:21
the
music
changes
from
the
continuum
to
a
more
dramatic
section,
as
Stoick
pushes
Hiccup
back.
-‐01:03:41
the
melody
here
is
felt
synced
with
the
moment
where
Stoick
raises
his
head
and
shows
how
affected
he
really
is.
Apart
from
the
previously
mentioned
EVIL
DRAGONS,
there
are
some
other
themes
used
in
this
Cue:
Theme
Time
Description
TOOTHLESS
01:02:54
The
theme
starts
sounding
in
the
harp
and
harpsichord,
and
it
is
used
as
a
continuum
as
the
harmony
modulates
several
steps
lower,
which
helps
to
increase
the
tension
WARRIORS
01:03:31
The
choices
of
orchestration,
harmony
and
rhythm
here
are
very
similar
to
the
ones
that
we
found
at
the
end
of
the
9th
Cue
“The
Dragon
Book”
and
at
the
end
of
the
16th
“See
you
Tomorrow”,
as
if
this
moment
were
a
combination
of
both;
with
a
mix
of
feelings
of
defeat
and
fear.
Cue
27:
Ready
the
Ships
(01:03:45
–
01:05:05)
&
(01:05:57
–
01:08:11)
In
the
movie
this
Cue
appears
split
in
two
halves
as
the
part
from
01:05:05
to
01:05:57
has
been
removed
from
the
final
cut.
There
is
also
a
section
removed
from
the
end
of
the
cue.18
Probably
the
most
interesting
aspect
of
this
Cue,
apart
from
how
beautiful
the
music
is
at
this
point,
is
the
orchestration.
Is
especially
interesting
to
see
how
the
composer
managed
to
blend
the
sound
of
the
bagpipes
and
voices
into
the
orchestra,
obtaining
an
epic,
yet
dramatic
and
cohesive
sound.
18
Although
it
is
hard
to
tell,
since
the
sound
effects
cover
completely
the
music
at
this
point.
Besides
it’s
beginning,
there
aren’t
noticeable
sync
points
in
this
Cue
until
the
second
half:
-‐01:07:10
as
Stoick
asks
for
silence,
the
music
stops,
being
coherent
with
the
context.
-‐01:07:21
the
movement
of
Toothless’
head
and
the
beginning
of
the
theme
EVIL
DRAGONS
are
synced.
-‐01:07:28
the
cymbal
anticipates
and
follows
the
movement
of
Toothless’
head.
-‐01:07:58
the
music
(the
muted
trumpet
to
be
more
precise)
is
synced
with
the
cut,
as
the
context
changes.
About
thematic
material,
this
is
what
we
can
find
in
this
Cue:
Theme
Time
Description
WARRIORS
01:03:50
The
theme
is
used
with
a
slow
tempo,
making
it
sound
glorious
and
menacing
at
the
same
time.
Somehow,
it
reminds
the
orchestration
from
the
beginning
of
the
2nd
Cue,
as
if
the
“Evil”
ones
are
now
the
“Warriors”19
instead
of
the
dragons.
FORBIDDEN
FRIENDSHIP
01:04:18
The
theme
is
reharmonized,
making
it
sound
beautifully
sad
and
epic,
reflecting
the
suffering
of
Toothless
and
Hiccup,
who
is
watching
helplessly.
The
choice
of
a
combination
of
strings
and
voices
for
the
melody
confers
to
it
a
more
human
and
distressing
mood.
FIGHTING
DRAGONS
01:04:47
The
theme
is
used
as
a
closing
section,
as
it
dissolves
the
tension
little
by
little
until
only
one
note
remains.
HICCUP
01:06:00
At
this
point,
the
theme,
orchestrated
with
horns,
strings
and
voices,
sounds
melancholic,
slightly
bittersweet.
EVIL
DRAGONS
01:06:34
The
theme
in
the
voices
fuses
with
the
textural
sound
of
the
mist20,
resulting
in
a
textural-‐yet-‐thematic
section.
The
rhythm
of
the
melody
progressively
gets
dissolved
until
it
becomes
another
element
of
the
texture.
EVIL
DRAGONS
01:07:21
The
theme
appears
twice
in
a
row
with
differentiated
orchestrations
at
01:07:21
and
at
01:07:30,
being
the
second
one
one-‐step
higher:
-‐The
first
time
the
melody
is
in
the
low
19
Using
this
terminology
just
to
follow
the
names
that
have
been
given
to
the
different
themes.
20
Meaning
by
mist
the
fact
that,
whenever
there
is
mist
in
the
movie,
the
choice
of
music
is
textural
(almost
Amazonian,
as
mentioned
earlier).
-‐
01:07:38
brass
and
choir.
-‐The
second
time,
the
melody
can
be
found
in
the
trumpets
with
some
support
of
the
strings.
In
this
fragment
he
find
thematic-‐alike
elements,
but
none
of
them
is
directly
related
with
any
of
the
stated
themes.
EVIL
DRAGONS
Cue
28:
It
Ends
Today
(01:08:52
–
01:09:55)
The
Cue
ends
early,
when
we
comparing
the
movie
with
the
soundtrack.
When
comparing
the
soundtrack
and
the
movie,
we
find
that
there
is
some
editing
done
at
01:09:40
(in
the
soundtrack
there
is
not
a
pause
at
this
point).21
The
pause
is
there
(once
more)
to
leave
room
for
the
sound
effects.
-‐01:09:25
at
the
point
in
which
Snotlout
smiles,
the
music
becomes
“friendlier”.
-‐01:09:40
the
music
starts
after
the
sound
effects,
following
the
cut.
-‐01:09:55
the
music
ends,
following
the
movement
of
Stoick’s
hand.
The
only
theme
that
we
find
in
the
Cue
is
WARRIORS
at
01:09:40.
The
beginning
of
the
cue
has
many
elements
that
loosely
resemble
some
themes,
but
they
aren’t
defined
enough
to
be
considered
as
part
of
any
theme.
Cue
29:
Battling
the
Green
Death
(01:11:15
–
01:17:10)
-‐01:11:26
the
beginning
of
the
theme
EVIL
DRAGONS
is
synced
with
the
cut
that
shows
the
Green
Death.
-‐01:11:53
as
Stoick
shouts,
the
music
changes
abruptly
its
path
(modulates).
-‐01:12:44
the
music
stops
as
the
picture
shows
the
dumbfounded
face
of
Stoick.
-‐01:13:30
the
cymbals
and
the
beginning
of
the
theme
HICCUP
are
synced
with
the
cut.
-‐01:15:12
the
moment
in
which
Stoick
pulls
Hiccup
back
is
enhanced
by
the
cymbal.
-‐01:15:33
the
beginning
of
the
theme
BERK
is
synced
with
the
movement
of
Toothless.
-‐01:16:49
the
moment
where
the
came
shows
Astrid
is
synced
with
the
beginning
of
the
theme
TOOTHLESS.
-‐01:17:10
the
ending
of
the
Cue
is
synced
with
the
moment
when
the
Green
Death
is
hit
by
Toothless’
flame.
21
Since
the
track
was
probably
recorded
in
slices,
we
are
going
to
assume
that
both
are
edited,
but
we
will
take
as
“original”
the
movie
version.
Theme
EVIL
DRAGONS
Time
01:11:26
EVIL
DRAGONS
01:11:53
FIGHTING
DRAGONS
01:12:22
HICCUP
01:12:47
STOICK
THE
VAST
01:13:01
HICCUP
01:13:30
TRAINING
WITH
DRAGONS
01:13:46
TOOTHLESS
01:13:53
+
FIGHTING
DRAGONS
FIGHTING
DRAGONS
+
TRAINING
WITH
DRAGONS
FIGHTING
DRAGONS
EVIL
DRAGONS
TOOTHLESS
01:14:03
TOOTHLESS
01:15:18
01:14:14
01:14:32
01:15:00
Description
The
theme
appears
in
with
full
orchestra
with
an
extremely
busy
orchestration.
The
theme
here
sounds
one
step
higher
and
the
male
choir
sums
to
the
sound
of
the
orchestra.
The
melody
in
the
brass,
with
the
rhythmic
accompaniment,
turns
the
“sacrifice”
of
Stoick
and
Gobber
into
a
Epic,
almost-‐heroic,
rescue
of
their
fellow
Vikings.
The
theme
appears
orchestrated
and
with
it’s
rhythm
changed
in
a
way
that
resembles
the
music
of
the
action
movies
of
the
80’s.
The
theme
is
used
at
this
point
almost
as
a
joke,
as
Gobber
points
out
the
fact
that
Hiccup
is
as
stubborn
as
Stoick.22
The
orchestration
is
similar
to
the
one
used
the
first
time
the
theme
was
presented
(in
the
1st
Cue),
but
it
is
extended
to
follow
the
story.
The
melody
and
the
harmony
is
distorted
at
this
point,
but
the
mood
of
the
music
still
sounds
as
in
the
previous
appearance
of
the
theme
-‐
The
theme
TOOTHLESS
is
used
as
a
secondary
melody
in
the
high
woodwinds
while
the
theme
FIGHTING
DRAGONS
sound
in
the
horns.
The
melody
of
both
themes
is
heavily
distorted
(specially
the
melody
from
FIGHTING
DRAGONS,
in
the
strings).
-‐
-‐
The
melody
in
the
strings
create
the
dramatic
feeling.
The
orchestration
is
similar
to
the
one
used
in
the
first
appearance
of
the
theme,
but
without
the
timpani
roll.
The
theme
in
the
voices
and
the
changes
in
the
harmony
make
it
feel
22
Another
possible
interpretation
for
this
would
be
that
the
theme
STOICK
THE
VAST
is
considered
as
an
“adulthood”
theme,
and
at
this
point
Stoick
finds
that
his
son
is
a
worthy
son
and
not
just
a
crazy,
dreamy
guy.
BERK
+
Toothless
01:15:33
FORBIDDEN
FRIENDSHIP
01:15:48
BERK
TOOTHLESS
FORBIDDEN
FRIENDSHIP
01:16:08
01:16:49
01:16:53
as
if
at
this
point
the
music
is
inside
the
mind
of
Stoick:
he
notices
that
he
was
wrong
about
Toothless
and,
even
when
he
is
still
not
sure
about
it,
he
helps
him.
The
theme
TOOTHLESS
is
used
as
an
accompaniment
in
the
high
woodwinds
while
the
rest
of
the
orchestra
focuses
on
the
other
melody
(which
appears
predominantly
in
the
brass
section).
The
theme
follows
BERK
seamlessly,
creating
a
whole
new
entity
with
the
fusion
of
both
themes
The
end
of
the
cue
uses
all
three
themes
in
such
a
way
that
they
all
seem
to
be
part
of
the
same
melodic
idea,
creating
a
“new”
longer
theme
as
a
result.
Cue
30:
That
Thing
Has
Wings
(01:17:11
–
01:18:18)
Even
when
this
Cue
is
completely
action-‐oriented,
there
is
not
any
noticeable
syncing
between
the
picture
and
the
music.
The
mc
follows
the
path
of
the
scene,
but
there
is
nothing
openly
synced.
The
orchestration,
as
mentioned,
is
action-‐oriented,
with
a
lot
of
textural
elements,
but
even
so,
there
are
some
easily-‐noticeable
themes
that
are
being
used:
Theme
Time
Description
EVIL
DRAGONS
01:17:15
The
theme
appears
in
the
low
section
of
the
orchestra,
accompanied
with
“stabs”
made
by
runs
in
the
woodwinds
and
violins.
FIGHTING
DRAGONS
01:17:34
The
orchestration
makes
it
sound
epic
a
triumphal,
while
not
lowering
the
tension
level.
WARRIORS
01:17:47
The
theme
appears
slightly
distorted,
with
a
lot
of
movement
in
the
different
layers
of
instruments.
There
is
also
a
new
element,
the
echo
of
fragments
between
different
instruments,
which
helps
to
increase
the
tension
even
more.
FIGHTING
DRAGONS
01:18:00
The
theme
uses
even
more
repetitions
than
the
previous
one
and
the
actual
melody
is
compressed
(as
almost
runs)
between
these
repetitions.
Cue
31:
Counter
Attack
(01:18:23
–
01:20:05)
This
extremely
messy
Cue
is
made
by
combining
elements
from
the
themes
TOOTHLESS,
EVIL
DRAGONS
and
HICCUP.
The
majority
of
the
cue
is
based
on
materials
from
EVIL
DRAGONS,
although
they
are
treated
freely
to
create
an
“alive”
orchestra.23
The
Cue
starts
with
a
sync
at
01:18:23,
following
the
movement
of
Toothless:
-‐01:18:25
the
theme
TOOTHLESS
start
sounding
at
the
same
time
that
the
Green
Death
receives
the
impact.
-‐01:18:27
the
movement
of
Toothless
is
followed
by
the
music.
This
happens
again
at
01:18:31.
-‐01:18:32
the
movement
of
the
head
of
the
Green
Death
is
in
sync
with
the
music,
although
since
it
is
a
relatively
slow
movement,
is
hard
to
tell.
-‐01:19:25
the
theme
HICCUP
starts
sounding
just
as
Toothless
turns
around.
-‐01:19:51
the
music
stops
as
Hiccup
gets
hit
by
the
tail
of
the
Green
Death.
The
themes
that
appear
in
this
Cue
are
the
following:
Theme
Time
Description
TOOTHLESS
01:18:25
The
theme
appears
in
the
high-‐pitched
instruments
of
the
orchestra,
accompanied
with
a
counter-‐
motive
that
is
the
equivalent
of
the
“stabs”
heard
in
the
woodwinds
in
the
previous
Cue;
but
this
time
around
they
appear
in
the
low-‐pitched
instruments,
feeling
more
like
impacts
from
a
huge
hammer.
EVIL
DRAGONS
01:19:03
The
melody,
with
truncated
rhythms
and
harmony,
is
suggested
split
among
different
instruments
(some
of
them
completely
covered
by
the
sound
effects).
HICCUP
01:19:25
The
theme
appears
briefly,
as
a
fanfare.
Cue
32:
Where’s
Hiccup
(01:20:43
–
01:23:32)
This
Cue
starts
as
a
slow
and
sad
choral
and
is
gets
progressively
happier
as
Stoick
notices
that
his
son
is
alive.
Then
the
mood
keeps
evolving
following
the
story:
-‐01:21:20
when
Toothless
opens
his
wings,
the
music
also
“opens”
changing
from
a
sad
sustained
mattress
to
a
more
vivid
and
happy
accompaniment.
-‐01:21:32
the
beginning
of
the
theme
TOOTHLESS
is
synced
with
a
subtle
nod
of
the
dragon’s
head.
23
It
feels
almost
like
a
hive
or
a
swarm
of
instruments.
-‐01:21:59
the
theme
BERK
starts
sounding
at
the
point
in
which
Toothless’
nostrils
dilate
as
he
breath
in
Hiccup’s
face.
There
are
two
themes24
that
can
be
heard
in
this
Cue:
Theme
Time
Description
TOOTHLESS
01:21:32
The
orchestration
is
similar
to
the
one
used
in
Romantic
Flight,
but
the
rhythm
is
slightly
different.
BERK
01:21:59
This
is
the
only
time
in
the
whole
soundtrack
where
we
can
clearly
listen
to
an
isolated
piano.
The
composer
was
probably
saving
it
for
this
sad-‐intimate
moment
where
both
friends
are
peacefully
together
again.
The
theme
is
followed
seamlessly
by
FORBIDDEN
FRIENDSHIP
(both
being
already
fused
as
a
single
theme).
Cue
33:
Coming
Back
Around
(01:23:25
–01:25:22)
-‐01:24:31
the
theme
TOOTHLESS
starts
as
Hiccup
adjusts
his
peg
leg
to
the
saddle.
-‐01:25:07
the
moment
when
Fishlegs’
hit
the
wall
with
his
dragon
in
synced
with
the
music.
This
happens
again
at
01:25:08.
-‐01:25:16
the
credits
hit
by
the
music
(of
course).
Theme
Time
Description
LOVE
THEME
01:23:30
The
instrumentation
is
almost
the
same
that
was
TOOTHLESS
01:23:50
used
in
the
Cue
Romantic
Flight,
but
the
rhythm
is
slightly
different.
The
main
difference
is
LOVE
THEME
01:24:03
The
orchestration
gets
progressively
smaller
until
reaching
a
solo
violin
at
01:24:12.
It
is
interesting
how,
to
follow
the
path
of
the
picture,
two
sections
of
the
theme
are
overlapped
at
01:24:10.
TOOTHLESS
01:24:31
All
these
three
themes
are
used
as
a
steady
melody
at
BERK
01:24:39
this
point
of
the
movie.
The
orchestration
recreates
FORBIDDEN
01:24:55
perfectly
a
feeling
of
happy,
“almost-‐perfect”,
ending.
FRIENDSHIP
24
Although
FORBIDDEN
FRIENDSHIP
would
make
the
third,
it
is
already
fussed
with
BERK,
making
them
both
the
same
theme
at
this
point.