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sonic
scenery
:
interactive
storytelling
through
sound
and
music
MMus
thesis
proposal
for
Music
Technology
Innovation,
Berklee
College
of
Music
2014
Beth
Michelle
Schofield
Sonic
Scenery
is
a
project
exploring
interactive
storytelling
through
sound.
I
am
producing
a
hybrid
installation-‐live
performance
piece
that
uses
music
and
technology
to
take
listeners
on
a
journey
through
emotion
from
different
points
of
view.
Thanks
to
an
invitation
to
join
the
Walk
to
Fisterra
team,
I
took
on
the
Camino
de
Santiago
where
I
was
able
to
encourage
other
‘pilgrims’
to
share
their
experiences.
I
have
produced
a
3
movement
audiovisual
work
with
the
possibility
of
live
performance.
The
following
report
documents
the
experience.
Contents
Introduction
3
4
5
6
Description
of
the
Work
Innovative
aspects
of
the
Work
New
Skills
Acquired
Challenges
7
The
future
8
Conclusion
8
2
Introduction
The
work
I
am
presenting
is
the
product
of
a
journey
–
educational,
spiritual
and
literal.
I
have
developed
in
many
ways
this
year
and
with
an
onslaught
of
new
knowledge,
comes
a
terrifying
but
wonderful
sense
of
understanding
so
much
more
but
not
yet
knowing
how
to
use
this
knowledge.
I
flirted
with
as
many
different
possible
new
skills
as
I
could
this
year
hoping
to
integrate
them
all.
My
plans
were
too
extensive,
for
this
year
at
least,
and
I
was
getting
concerned
of
the
risk
of
not
actually
producing
anything.
At
the
lowest
point,
an
answer
came
in
the
form
of
an
invitation
to
join
a
film-‐crew
making
a
documentary
–
an
idea
I
had
not
seriously
entertained
since
my
young
self
came
to
the
realization
that
I
could
never
be
Michael
Palin.
I
joined
them
as
a
sound
engineer
along
with
Kyle
Pyke.
We
brought
a
lot
of
very
expensive,
sought
after
audio
equipment,
and
as
a
team
we
walked
the
Camino
de
Santiago.
Whilst
the
project
started
as
a
documentation
of
Dane
Johansen’s
travels
with
his
cello
and
recording
sessions
in
the
churches
along
the
way,
it
morphed
into
a
much
more
selfless
offering
to
the
camino
community,
looking
at
the
stories
of
many
pilgrims
and
instead
of
private
recording
sessions,
offering
free
concerts.
Every
day
we
had
two
Units
–
Van
unit
and
Walking
Unit,
seeking
out
the
best
nuggets
of
the
camino
to
capture.
I
cam
away
with
a
plethora
of
raw
footage
and
have
made
it
into
a
3
movement
suite
with
visuals
to
express
the
emotional
journey
of
some
of
the
pilgrims
we
met
along
the
way.
3
Description
of
the
Work
The
work
is
a
through-‐composed
piece
in
three
parts
for
audio
and
video.
The
first
movement
is
made
up
entirely
of
field
recordings
from
the
camino.
The
recorder
melody
was
recorded
at
the
church
of
Zabaldika
with
a
shotgun
up
in
the
gallery
to
emulate
the
sound
of
standing
above
looking
down
over
the
player.
I
had
already
programmed
the
second
movement
as
a
standalone
piece
in
Max
MSP
so
the
final
element
for
that
was
trawling
through
the
audio
footage
to
extract
some
moments
I
found
particularly
expressed
the
emotion
I
was
portraying
in
my
lyrics.
The
final
part
is
an
arrangement
of
Feliciano’s
setting
of
R.
Tagore’s
poem
Silence
My
Soul.
Before
I
left
for
the
camino
I
felt
like
this
would
be
a
perfect
summing
up
and
when
I
reached
Finisterre,
this
was
confirmed.
The
natural
sounds
in
this
movement
are
from
Finisterre
and
the
spoken
word
was
recorded
in
the
Berklee
studios
on
our
return.
I
originally
planned
to
find
all
the
words
of
the
poem
in
interviews
from
the
camino
but
quickly
realised
I
did
not
have
time
for
that
and
there
was
no
reason
to
only
use
pilgrim
interviews
when
really
the
piece
is
about
an
emotional
cycle
we
all
experience
whether
on
a
camino
or
not.
The
second
and
third
movements
can
both
be
performed
live
with
Max
MSP
with
a
live
performer
taking
the
primary
role.
The
versions
in
the
film
I
am
presenting
feature
recordings
of
Ganavya
Doraiswamy
singing
in
Mvmt
2
and
myself
playing
recorder
in
Mvmt
3,
both
live
with
the
program
recorded
directly
from
Max.
I
added
the
field
recordings
to
Mvmt
2
after
the
live
recording
but
Mvmt
3
is
entirely
recorded
in
Max.
The
additions
to
Mvmt
2
and
the
whole
1st
movement
were
edited
in
ProTools
and
the
final
mix
and
master
was
also
in
ProTools.
4
Innovative
aspects
of
the
work
The
concept
of
presenting
a
work
in
a
new
form
is
something
that
has
caught
my
imagination.
With
an
initial
proposal
to
produce
an
interactive
promenade
theatre
piece,
I
started
to
learn
to
program
in
Max
MSP
and
Jitter
and
designed
the
system
to
run
such
a
show.
From
that,
I
was
able
to
experiment
with
new
ways
to
allow
anyone
to
perform
with
technology
without
requiring
specialist
knowledge.
The
two
parts
of
my
work
that
can
be
performed
live
with
Max,
whilst
complex
under
the
surface,
have
friendly
user
interfaces
allowing
anyone
to
perform
with
the
piece.
This
was
proven
at
an
event
at
the
Museo
de
las
Bellas
Artes
in
Valencia
where
Ganavya
Doraiswamy
performed
the
2nd
Mvmt.
With
no
prior
Max
experience
she
was
able
to
perform
a
complex
multichannel
piece
controlling
the
software
with
the
tool
she
knows
best
–
her
voice.
When
performed
live,
the
3rd
Mvmt
will
be
such
that
any
audience
member
can
take
the
role
of
the
main
orator
and
the
piece
will
listen
to
them.
For
me,
this
is
the
beginnings
of
an
understanding
and
implementation
of
true
interactivity
and
immersion.
5
New
Skills
Acquired
This
year
has
given
me
more
new
skills
than
I
could
have
hoped
for.
I
now
feel
confident
in
a
myriad
of
areas
all
of
which
have
been
of
immense
use
whilst
making
this
work.
-‐
Programming
in
Max
MSP/Jitter
This
has
been
an
invaluable
skills
which
I
did
not
anticipate
learning
or
enjoying
as
thoroughly
as
I
have.
There
is
a
long
way
to
go
but
I
feel
that
every
day
I
become
more
comfortable
in
this
medium
and
I
love
to
compose
and
design
with
it.
-‐
Recording
and
Mixing
skills
on
large
format
consoles
After
a
year
of
watching,
I
am
astounded
how
comfortable
I
know
feel
working
on
the
AKSS.
-‐
Audio
editing
I
am
much
quicker
and
more
confident
now.
-‐
Video
editing
Another
skill
I
did
not
anticipate
learning
at
all.
I
would
like
to
continue
developing
this
to
improve
my
personal
brand
image.
-‐
On-‐location
film
audio
techniques
and
etiquette
Life
as
a
sound
engineer
on
a
film-‐crew
is
in
many
ways
very
different
to
that
in
the
studio.
It
is
true
it
is
sometimes
overlooked
with
precedence
given
to
camera
but
in
reality
it
is
the
unit
dynamics
that
dictate
the
quality
of
any
footage
captured,
camera
or
sound.
-‐
Troubleshooting
and
patience
Probably
the
most
useful
skill
I
have
developed.
-‐
Be
open
to
change
and
do
not
limit
yourself
with
your
own
expectations
Probably
the
joint
most
important
thing
I
have
learned.
6
Challenges
Time
has
been
a
recurring
challenge
for
this
year
and
this
filming
project.
We
were
constantly
pushing
to
get
to
the
next
venue,
set
up
before
a
Missa,
capture
interviews
before
our
subjects
moved
on
to
the
next
pueblo.
In
many
ways,
on-‐location
recording,
in
particular
the
Camino
de
Santiago
environment,
is
the
polar
opposite
of
that
as
fostered
on
a
film
set
or
in
a
recording
studio.
Very
little
can
be
planned
and
anything
you
do
plan
rarely
turns
out
as
expected.
We
all
had
to
accept
that
any
expectations
we
had
were
limiting
the
experience
and
once
we
let
go
of
those
expectations,
we
started
to
find
some
brilliant
situations.
I
knew
that
time
would
be
an
issue
for
me
personally
all
year
but
hoped
to
improve.
In
reality
I
am
still
frequently
up
against
the
clock
but
I
have
also
learnt
that
the
problem
only
comes
when
the
panic
and
react
adversely
to
this
instead
of
taking
the
opportunity
to
use
that
adrenalin
to
fuel
work.
Thus
giving
an
example
of
limitation
fostering
creativity.
Lack
of
experience
in
film
audio
was
a
challenge.
I
arrived
certain
that
I
could
apply
my
studio
etiquette
and
techniques
and
whilst
true
to
some
extent,
I
found
I
had
to
learn
a
whole
new
vocabulary,
style
of
working,
people
skills
to
succeed.
I
particularly
enjoyed
the
challenge
of
working
with
people
we
met
and
documenting
their
reality
rather
than
the
‘artist’
in
a
studio
documenting
their
art.
The
biggest
challenge
has
been
self-‐belief,
whilst
learning
so
many
new
skills,
it
was
easy
to
conclude
I
simply
couldn’t
do
anything
very
well.
Accepting
that
with
learning
new
skills
comes
the
responsibility
of
understanding
that
you
have
a
lot
more
to
learn
has
been
a
great
challenge
to
overcome.
7
The
future
and
further
plans
for
the
work
I
hope
to
take
all
the
skills
I
have
learned
this
year
and
continue
to
design
and
program
innovative
uses
of
technology
to
both
enhance
reality
and
encourage
real
interactivity
and
immersion
for
anyone
without
requiring
technical
knowledge.
The
first
element
to
complete
after
graduation
will
be
my
full
intention
for
the
3rd
movement.
It
will
have
the
ability
to
become
heavily
interactive
allowing
the
guest
to
take
the
role
of
the
primary
orator.
The
programming
of
this
movement
is
such
that
anyone
can
stand
in
front
of
it,
offer
their
musical
ideas
and
their
‘performance
partner,’
Max
MSP,
will
respond
and
interact
in
a
sensitive
way.
For
this
reason
I
will
be
able
to
also
setup
this
movement
as
a
stand-‐alone
installation
piece
to
see
if
people
enjoy
interacting
with
it.
This
observation
will
be
extremely
useful
in
development
of
future
interactive
works
also.
The
next
stage
of
development
for
this
piece
–
and
an
exploration
for
future
works
using
similar
technology
–
would
be
to
give
the
audience
more
control
over
the
dialogue
narrative
and
let
them
choose
their
own
path.
Each
audience
member
would
be
given
a
‘passport’
which
can
‘read’
the
objects
and
provide
personal
narrative
via
headphones.
The
passport
would
hold
an
app
to
gather
audience
decision-‐making,
so
I
must
have
a
way
to
send
that
information
from
the
interactive
physical
element
to
the
app.
I
can
achieve
this
using
a
Raspberry,
a
RPi-‐Arduino
shield
bridge
and
the
Arduino
NFC
shield.
This
shield
can
read
NFC
tags
on
the
objects,
send
information
to
Max
via
Maxuino
and
thus
trigger
the
appropriate
audio
file.
An
extension
would
be
to
run
something
akin
to
wordclock
over
a
wifi
network
to
each
‘passport’,
which
could
allow
more
specific
control
over
integration
of
the
headphone
audio
with
the
speaker
audio.
Adding
a
WiFI
USB
dongle
to
the
Raspberry
Pi
and
writing
the
patch
to
have
an
overall
clock
keeping
8
an
eye
on
the
piece
and
communicating
musical
time
to
each
device
would
achieve
this.
An
alternative
to
the
Raspberry
Pi
would
be
to
use
an
Arduino
Yun
board
although
more
research
is
needed
to
define
which
would
ultimately
be
more
suitable
for
the
task.
I
would
have
two
options
for
headphones.
One
is
to
use
bone-‐conduction
technology
for
the
full
effect
of
both
audio
sources
being
experienced
as
intended
without
interference
from
having
headphones
over
ears.
I
have
successfully
made
a
prototype
of
simple
bone-‐
conducting
headphones
made
from
piezo
transducers.
They
function
well
as
a
prototype
although
the
sound
quality
is
somewhat
low
fidelity
and
I
will
look
into
the
best
amplifier
to
use,
as
the
one
I
used
in
the
prototype
is
not
powerful
enough.
I
could
instead
provide
users
with
an
alternative
solution,
possibly
being
open-‐backed
earbuds
or
just
one
earpiece.
Whichever
my
decision,
I
also
must
decide
if
the
headphone
feed
will
be
mono
or
stereo.
The
dialogue
will
be
recorded
using
my
own
binaural
in-‐ear
microphones
so
stereo
would
be
ideal
but
perhaps
overkill
realistically
speaking.
The
next
project
I
would
like
to
work
on
using
the
technology
I
learn
through
this
study
would
be
trying
the
same
ideas
but
with
pre-‐existing
stories
and
fairytales.
I
would
like
to
focus
on
bringing
together
traditional
theatre
elements
and
new
interaction
technology
ideas
to
provider
hyper-‐immersive
interactive
theatre
that
the
audience
can
take
true
ownership
in.
This
was
a
project
too
extensive
for
this
year
and
will
require
me
to
find
some
likeminded
people
who
can
offer
their
specialist
skills
to
help
out
in
the
realization.
Through
The
Walk
to
Fisterra
project
I
have
started
to
network
internationally
and
I
am
starting
to
see
that
it
is
a
possibility
to
achieve
this.
9
Conclusion
I
had
no
idea
the
joy
that
I
would
experience
in
capturing
the
emotions
of
others
in
audio.
Spoken
word
as
music
has
always
been
a
interesting
concept
to
me,
sparked
originally
by
Steve
Reich’s
Different
Trains
and
I
now
realise
that
it
is
not
just
a
simple
interest
but
I
really
love
to
listen
and
work
with
spoken
word.
I
also
have
a
new
appreciation
for
the
impact
of
visual
media
and
I
will
be
making
efforts
to
further
my
familiarity
with
this
medium.
I
will
be
undertaking
an
internship
in
the
audio
department
of
a
post-‐production
house
in
New
York
this
Fall
which
I
anticipate
being
a
very
enlightening
experience
which
I
can
use
to
not
only
work
with
other
people
but
also
implement
in
my
own
work.
In
conclusion,
my
primary
findings
from
this
year
of
study
have
been
confirming
my
idea
that
technology
can
be
used
discretely
and
simply
to
enhance
one’s
experience
of
the
world
around
you.
Now
I
hope
to
continue
bringing
the
audience
further
into
that
world
with
fewer
barriers
to
their
full
experience.
10